Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
13 days ago
0.14 - 2.0
144K
Environment

b Factorio and Conquer: Tiberium Dawn ore

4 years ago

The Tiberium ore from that mod does not have a config, The ore itself is called TibGrowthNode, and seems to behave different from standard ore (spreading, etc.)

4 years ago

I took a look at the mod and I don't think it will work with RSO correctly. Ore that it spawns is not actual ore - it's just fake nodes. And since RSO breaks some base game rules a bit when spawning ore (can go outside chunk that is processed) it will not with this mod properly.
I can add it's fake ore node to ignore list in RSO so it will allow it to be spawned freely using normal rules.

4 years ago

That would work fine. Given its nature as a 'spreading' ore, just having it in-game is enough to get things rolling.

4 years ago

Could you elaborate on how to do this myself, or is it not an easy fix? My group is holding up starting a new game due to this.

4 years ago

I needed to check myself first - I added the ignores and released a new version.
There are some errors from tiberium mod when you generate the map - they are there regardless of RSO presence so I guess it's a problem with tiberium mod itself.

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