Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

6 months ago
0.14 - 1.1
134K

g Request: Finite Water

5 years ago

Hey orzelek, could you add support for this mod please? Only adds one resource, crude-water. Much appreciated, have a good day, cheers.

5 years ago

This mod is a bit strange.
It adds it's resource in final stage so it's a tad hard to replace it. So currently you get error message from RSO but water still spawns.
Also since it uses fluid resource and spawns it like ore I would need to add separate support for that.
It will remain unsupported for now I think.

5 years ago

Okay thanks for taking a look anyways :D

5 years ago

Hello Ozerlek, I dont know why I put everything in date-final-fixes .. I removed it now, keeping the resources in the data.lua

I made this file, but the idea is to have the crude-water in the initial area

https://drive.google.com/file/d/1KxtUNi-0yPJPgNuC5Tki_3aMnjRJn_ZX/view?usp=sharing

Again, thank you Ozerlek! See you

5 years ago

I played around with it but I think you will need to take a look if it makes sense from balancing perspective.
I stayed with using fluid spawning mode and I think starting area is behaving strangely but outside seems pretty ok.
Please check it out in new RSO version and let me know.

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