There is a fundamental problem with the way biter bases spawn in vanilla. In short, reducing the frequency of biter bases makes a tiny difference in number of bases and an enormous (inverse) difference in their size. I hated the default way they spawn because it forces me to stomp biter bases constantly in order to explore new territory, as the bases are far too close together to slip past without being attacked even in the rare case that an optimal path is clear of rocks and trees. But the best alternative I can get is to set base frequency "Very Low" and base size "Very Small" which leads to vast swarms of biter base with narrow channels between them which are sometimes barely large enough to fit through without being attacked, and often do not give you a way through. In such a map, the biters occupy 15% or less of the total space, but there is as little as 5% usable space in the rare larger clearings, in which you have enough room to build a tiny base without getting instant turret aggro even before you begin making pollution.
I'm trying to keep this post short, but I played with the settings in RSO at some point and could not get a suitable compromise. It was easy to have biter bases spread very far apart, making long distance travel easy, even too easy. But what bases I did have were in very strange arrangements that looked very synthetic and unnatural. I like the shape of the vanilla biter bases especially when they get large, and I like the general structure of the landscape with very low/very small in that there are pathways between bases and clearings where you might find resources, but much of the land must be either taken by force or ignored.
My question is twofold:
1.) How do I make biter base generation more organic in appearance?
2.) How do I make the bases larger than one chunk, such that they aggregate in large colonies and completely control some of the land while still leaving some areas wide open?