sorry, i thought your mod uses by automatic the numbers which are for the vanilla ressource generator.
silver (low tier), gold (high tier) and titan (military) are ressources that used A LOT to make upgrades of existing things(like bots, e-furnaces, solar panels, belts and so on)
the other ores are just mixed ores, they are equal to:
2x cuprumferrit = 1 iron and 1 copper
2x titaniumferrit = 1 iron and 1 titan
2x argentumferrit = 1 iron and 1 silver
2x sulphurcarbonite = 1 coal and 1 sulfur
2x strachnite = 1 plastic bar and 1 titan
2x carfitium = 1 plastic bar and 1 steel (so this one is very valuable and should be low)
the ores have different coverage/richness_multipliers
strachnite-ore(0.00002/200), titan-ore(0.001/300), silver-ore(0.0005/400), gold-ore(0.0005/300), cuprumferrit-ore(0.002/1200), argentumferrit-ore(0.0005/400), titaniumferrit-ore(0.0005/400), sulphurcarbonite-ore(0.001/400), carfitium-ore(0.00002/200)
these were the numbers for the vanilla ressource generator which seems to be broken. if wube will chance it´s ressource generator, i also may have to change the "vanilla numbers" and will inform you.
thank you :)