wtf i have figured it out i had to add the new resurces to the map-gen-settings.json before they would spawn in.
{
"_comment": "Sizes can be specified as none, very-low, low, normal, high, very-high",
"terrain_segmentation": "normal",
"water": "normal",
"width": 0,
"height": 0,
"starting_area": "normal",
"peaceful_mode": false,
"autoplace_controls":
{
"coal": {"frequency": "normal", "size": "normal", "richness": "normal"},
"copper-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
"crude-oil": {"frequency": "normal", "size": "normal", "richness": "normal"},
"enemy-base": {"frequency": "normal", "size": "normal", "richness": "normal"},
"iron-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
"stone": {"frequency": "normal", "size": "normal", "richness": "normal"},
"uranium-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
"gold-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
"lead-ore": {"frequency": "normal", "size": "normal", "richness": "normal"},
"y-res1": {"frequency": "normal", "size": "normal", "richness": "normal"},
"y-res2": {"frequency": "normal", "size": "normal", "richness": "normal"}
},
"_comment_seed": "Use null for a random seed, number for a specific seed.",
"seed": null
}