No, I wanted the amount of ores to stay about the same, but I like it going up slowly. I just explore so fast that I wind up having week plus ore patches in the first ten hours of play.
I was playing with the exponents and I discovered that at around 0.1 the amounts stay the same even at huge distances; any lower setting would actually cause resource concentrations to decrease! I am sticking with 0.35, which goes from about 600 per square to about 4000 per square when I move from the origin to 65536 spaces away. That's probably further than I'll ever travel, but I can go out there if I find myself really starved for resources. Mostly, though, I find that improvements in technology and infrastructure allow me to take better advantage of the same sized resources, so I get increased resource yield and land coverage over time even if the richness never goes up with distance.
I must say I really like how some patches are very large and sparse, while others are small and concentrated. Vanilla resource generation is (quite frustratingly) just the opposite--the largest patches have the most units per square. It is so bad that moving up one size setting often gives you as much or more per square than moving up one richness setting will.
All I need now is to alter the values for oil. I need it to be much less common than vanilla. I expect to do a good amount of searching to find a patch. I don't want to stumble across several oil patches just trying to find a single copper patch.
edit: I found the setting. I changed resourceconfigs\vanilla.lua oil allotment from 70 to 14.