Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
25 days ago
0.14 - 2.0
145K
Environment

g Dependencies, I'm confused?!

7 years ago
(updated 7 years ago)

Hey orzelek,

I like the idea of your mod and I installed it a while ago, but it almost feels like it isn't working for me, as I found no additional oil during a 10 minute scouting trip from my first (very small) oil outpost. So I checked the mod menu again and while the name of RSO is white, I realized it has several dependencies, none of which I have installed.

So, usually I would just download them, but when I looked at them I got confused. What does RSO have to do with MAIN-DyTech-Machine? Or Core-DyTech-Core? Or bobenemies?

I would like to ask you to add a list of actual dependencies in the information page.
Thanks :)

7 years ago

There are no actual dependencies. All of them have ? which means they are optional.
Not finding oil nearby is possible - might be a bit of bad luck.
I would recommend some radar mods (RSO radar or BigBrother among others) to make scouting for ores much more automated.

7 years ago

Alright, thanks. I personally think that the starting area should have one good patch of oil in it, to give players the time to properly establish a working oil refinery.

7 years ago
(updated 7 years ago)

Starting area should have 2 patches of oil in it. Thats the goal that generator tries to achieve. If it failed to do that they might not be there - I'd need to see the save file to figure it out.

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