Hey Florian, thanks for looking out for the mod, I should have asked for this myself a while ago. I added an issue on the RSO Github, but it might have been on the wrong repository, maybe it was an RSO addon
@orzelek
What's the logic regarding water? At the moment, deep water no longer has "water-tile" in it's collision mask for my mod (Ocean Liners), so it's not really water if you use that to check for water.
That means that everything spawns on deep water, and then I go through whenever a chunk is generated and wipe everything that isn't sea oil. Could this possibly work with RSO?
I didn't realise that I went around the way RSO disables resource spawning, it wasn't intentional!
If you think that it's balanced together with RSO in the current state, could you at least disable the warning message at startup saying that it isn't compatible?
There's also an issue with biter nests spawning on water with Ocean Liners and RSO, but I'll test to double check that this is with RSO
Thanks,
Xavier