Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
a day ago
0.14 - 2.0
143K
Environment

i Add Support

8 years ago

Can you pls add Support for my MOD SenpaisOverhall? I want to play with your MOD but i cant, because than my Ores dont get spawned. Only 3 Ores. Bavarium is like Stone, Angel and Devil Ore are Rare and need to be rare like oil or more rarely.

Greetz,

Luzifer

8 years ago

Added it nad released new version.
Take a look and let me know if ore amounts seem ok or they need to be modified.

8 years ago

Okay, thats looks good. But can you pls make them seperated? So like Oil? Not in such a Big Chunk of them thats too much in 1 Spot.

Thanks.

8 years ago
(updated 8 years ago)

Oil is a fluid so generation rules are very different.
I can make them smaller but generating few single piles is not supported curently.

You can try to tweak them further by modifying size/richness in senpai.lua file in resourceconfigs directory. Description of settings is in vanilla.lua on default ores.

8 years ago

Okay, now i have the finall configs that i think are good enough and balanced enough!

config["angel-ore"] = {
type="resource-ore",

<pre> allotment=40, spawns_per_region={min=1, max=1}, size={min=4, max=8}, richness=100, starting={richness=0.1, size=1, probability=1}, } config["devil-ore"] = { type="resource-ore", allotment=40, spawns_per_region={min=1, max=1}, size={min=4, max=8}, richness=100, starting={richness=0.1, size=1, probability=1}, } </pre>

Greetz,

Luzifer

8 years ago

Ok, you really want the tiny patch in starting area ?
In your vanilla config those are not in starting area from what I seen.

8 years ago

I dont rellay work much with Ore Gen thats why ^^ I'm really bad with Ore gen Creation ._.

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