Rocket Turret


Adds a new turret type that uses rocket ammo as well as different types of rockets. Turrets have a range limiter and increased explosive resistances to help with rocket mechanics. Work very well in tight groups.

Content
7 years ago
0.15
13
Combat

b Nuclear Turret does not engage new enemies until nearly too late

7 years ago

Nuclear Turrets will not engage new enemies after clear all inside their range until the new enemies are nearly outside their minimum range and thus nearly too close to be fired on, resulting in erratic and unpredictable rocket fire, especially when used with Atomic Bombs. They are in danger of being shelved.

7 years ago

Rseding91 wrote:
This is related to the activation distance of enemy units.

When an enemy is more than the activation distance away it won't activate enemy-conditional entities (turrets, biters). You'll have to increase that value in the map settings if you want the turret to activate at that distance.

A warning though: doing that will reduce game performance by large amounts for every increase you do. What I recommend is to just not have the turret shoot that far as it also means that the turret has to scan the entire area around it in that distance for enemies each time it has to shoot which will be a large drain on game performance as well.

Well that answers that. Looks like the Nuclear turrets will be nerfed or removed. I will decide later.

7 years ago

The Nuclear Turrets have been nerfed to 55 of max range.

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