Roboports only required for charging

by Quezler

Each surface has a map wide construction and logistic zone, but those won't charge robots.

Tweaks
2 months ago
1.1 - 2.0
332
Logistic network Cheats

g 2.0?

5 months ago

Hello, I found that by modifying the collision_mask and adding a radar range, the mod can be loaded on 2.0. Do you plan to update this mod? If not, can I fork it?

5 months ago

what are the new values? i dont mind updating this mod for 2.0

5 months ago

In the data.lua file:

radar_range = 1, --new add. Prevent the radar range default value from being set to the logistics range, which causes the game to try to explore all map areas.

collision_mask = {layers = {}, not_colliding_with_itself = true}, --modify

5 months ago

Ah yeah the default roboport radar range was a bit of an eyesore i recall running into around 2.0's release though im not sure for what at the time.

Either way the mod has been updated now, gave it a thumbnail too whilst i was at it, enjoy the mod and thanks for your code samples.

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