Hei it s me again :D
I recently noticed that factorio was returning an erorr when adding multiple mods. With chatpgt I ve checked this error
Failed to load mods: Reached id limit for recipe. The game can't contain more than 65535 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail.
Investigating further into the log it seems that rigor module is creating 72484 prototypes. I am not sure what it means, however, seems a huge number compared to other mods.
I am copy pasting the info below
I checked your actual factorio-current.log, and the culprit is much clearer now.
🚨 The main culprit is rigor-module
Your log reports:
rigor-module: 72484
recipes attributed to that mod.
That's enormous considering Factorio's hard limit is 65,535 recipes total. And there's another very revealing number:
umr_crafting_entity_2_category = 52283
inside Rigor's processing.
So this isn't simply "you have too many mods." Rigor Module is generating tens of thousands of additional recipe prototypes.
What's happening
rigor-module appears to be creating recipe variants for different machines/tiers. Your log shows recipes such as:
umr_crafting_entity_2_10x__advanced-anorthite-crushing
umr_crafting_entity_2_10x__advanced-bone-processing
umr_crafting_entity_2_10x__advanced-carbonic-asteroid-crushing
...
and there are 52,283 recipes/categories associated with umr_crafting_entity_2 alone.
Your modpack is also absolutely huge: you've got a very large collection of Space Age planets and production mods, including things like Rubia, Muluna, Moshine, Cerys, Rabbasca, Tiberium, Linox, Paracelsin, etc. The log confirms all of these are being loaded.
That makes Rigor particularly problematic because it appears to be processing recipes from practically your entire modpack.
Why it suddenly fails
The loading sequence gets all the way through the mods and then Factorio produces the prototype counts:
rigor-module: 72484
followed immediately by:
Reached id limit for recipe.
The game can't contain more than 65535 instances
So we can be pretty confident about the diagnosis:
Your modpack + Rigor Module = more than Factorio's recipe prototype limit.