Rigor Module


New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.

Content
13 hours ago
2.0
1.45K
Manufacturing

Changelog

Version: 0.2.5
  Bugfixes:
    - Fixed Rigor module 2 technology cost 500 science packs instead of 200.
Version: 0.2.4
  Compatibility:
    - Improved compatibility with mods that add another tier of modules (Solar Halo).
Version: 0.2.3
  Changes:
    - Unified runtime logic for singleplayer and multiplayer, and hid multiplayer-specific settings (now unused).
  Bugfixes:
    - Fixed crash on joining multiplayer game.
Version: 0.2.2
  Minor Features:
    - More consistent behavior for machines with rigor modules inserted but no rigor-compatible recipe.
  Bugfixes:
    - Fixed external wire connections disappearing when cutting and pasting.
    - Fixed that the default value of RecipePrototype.allow_quality was treated as 'false' instead of 'true'.
    - Fixed copy-pasting machine settings creating an incorrect undo item.
    - Slightly more consistent upgrade planner behavior (for non-rigor entities).
  Compatibility:
    - Fixed compatibility with mods that add allowed_module_categories to entities but not recipes.
    - Improved compatibility with mods that add allowed_module_categories to entity/recipe prototypes.
    - Improved compatibility with mods Igrys, Muluna.
Version: 0.2.1
  Bugfixes:
    - Fixed erroneously setting crafting machines' next_upgrade.
    - Fixed Rigor module technology cost 500 science packs instead of 50.
  Compatibility:
    - Compatibility with Ships of Fools.
Version: 0.2.0
  Compatibility:
    - Added option to enable compatibility mode. Compatibility mode requires recipes to be explicitly whitelisted by a mod in order to make use of rigor modules.
Version: 0.1.9
  Minor Features:
    - More consistent behavior for assembling machines with return_ingredients_on_change = false.
  Bugfixes:
    - More robust fix for erroneously changing allowed modules of an entity/recipe.
    - Fixed module inventory rearranging itself when rigor modules added/removed.
  Compatibility:
    - Compat with Flare Stack (if incineration is disabled, remove unused recipes).
Version: 0.1.8
  Bugfixes:
    - Fixed startup crash when recipe had nil category, but non-nil additional_categories.
    - Fixed recipe names (sometimes) and descriptions (always) missing with rigor present.
Version: 0.1.7
  Bugfixes:
    - Fixed rigor not working at runtime for crafting machines without fast_replaceable_goup.
Version: 0.1.5
  Bugfixes:
    - Fixed runtime crash when creating a blueprint with only tiles.
Version: 0.1.4
  Bugfixes:
    - Fixed Rigor Module preventing crafting machines from accepting other modded module categories.
Version: 0.1.3
  Minor Features:
    - Added (configurable) max_total_rigor
  Bugfixes:
    - Fixed Rigor Module adding more than 200k recipes.
  Compatibility:
    - Fixed compatibility with Virentis.
    - Disallow rigor by default for any modded "recycling" or "voidcrafting" recipe-category.
Version: 0.1.1
  Bugfixes:
    - Fixed crash when crafting machine includes a nonexistent recipe-category.
Version: 0.1.0
  Major Features:
    - Initial release.