Ribbon Cables


Multiplex many circuit network connections onto ribbon cables which can carry many signals over long distances.

Utilities
2 days ago
2.0 - 2.1
123
Circuit network

Changelog

Version: 0.2.1
Date: 2026-07-10
  Changes:
    - Ghost multiplexers can now be configured.
    - Updated for Things 0.5.0.
Version: 0.2.0
Date: 2026-06-27
  Changes:
    - Updated to Factorio 2.1
Version: 0.1.6
Date: 2026-06-22
  Changes:
    - Multiplexers now have dynamic pin counts. When initially constructing one, you can choose how many pins it has from 2, 4, 8, or 16.
    - Multiplexers now have a "connection key" which must match in order to connect two multiplexers together. This allows you to have multiple independent ribbon cable networks without worrying about accidental cross-connections.
    - Multiplexers must match in pin-count and connection-key to connect.
    - Increased ribbon cable max length to 64.
  Bugfixes:
    - Fixed a selection stacking issue between multiplexers and tile ghosts.
Version: 0.1.5
Date: 2025-12-17
  Changes:
    - Now requires Things 0.2.3.
  Bugfixes:
    - Fixed some blueprint overlap issues.
Version: 0.1.4
Date: 2025-10-27
  Changes:
    - Now requires Things 0.1.3.
  Bugfixes:
    - Fixed an issue with serialization of custom pin labels to blueprints.
Version: 0.1.3
Date: 2025-10-26
  Changes:
    - Improved pin label rendering to avoid overlap and enhance visibility.
    - Bumped Things dependency to pick up needed API changes.
Version: 0.1.2
Date: 2025-10-26
  Bugfixes:
    - Fixed an issue where clicking on pins would incorrectly show the container GUI.
  Features:
    - Added custom pin labels.
Version: 0.1.1
Date: 2025-10-26
  Changes:
    - Fixed mod portal thumbnail image.
Version: 0.1.0
Date: 2025-10-26
  Features:
    - Initial release