Multiplex many circuit network connections onto ribbon cables which can carry many signals over long distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.1
Date: 2026-07-10
Changes:
- Ghost multiplexers can now be configured.
- Updated for Things 0.5.0.
Version: 0.2.0
Date: 2026-06-27
Changes:
- Updated to Factorio 2.1
Version: 0.1.6
Date: 2026-06-22
Changes:
- Multiplexers now have dynamic pin counts. When initially constructing one, you can choose how many pins it has from 2, 4, 8, or 16.
- Multiplexers now have a "connection key" which must match in order to connect two multiplexers together. This allows you to have multiple independent ribbon cable networks without worrying about accidental cross-connections.
- Multiplexers must match in pin-count and connection-key to connect.
- Increased ribbon cable max length to 64.
Bugfixes:
- Fixed a selection stacking issue between multiplexers and tile ghosts.
Version: 0.1.5
Date: 2025-12-17
Changes:
- Now requires Things 0.2.3.
Bugfixes:
- Fixed some blueprint overlap issues.
Version: 0.1.4
Date: 2025-10-27
Changes:
- Now requires Things 0.1.3.
Bugfixes:
- Fixed an issue with serialization of custom pin labels to blueprints.
Version: 0.1.3
Date: 2025-10-26
Changes:
- Improved pin label rendering to avoid overlap and enhance visibility.
- Bumped Things dependency to pick up needed API changes.
Version: 0.1.2
Date: 2025-10-26
Bugfixes:
- Fixed an issue where clicking on pins would incorrectly show the container GUI.
Features:
- Added custom pin labels.
Version: 0.1.1
Date: 2025-10-26
Changes:
- Fixed mod portal thumbnail image.
Version: 0.1.0
Date: 2025-10-26
Features:
- Initial release