Reusable rocket

by Lyzz

A Seperate rocket silo with 2 reusable rockets that only need fuel and maintence for transport missions. unlocked after progressing on vulcanus. has settings to tweak it to your liking

Content
10 months ago
2.0
1.96K
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b Decnstruction

1 year, 9 months ago

After deconstructing the reusable rocket silo it gets converted to a normal one

1 year, 9 months ago

I'd like to know if that's intentional or not personally, since we can't use a rocket silo to rebuild the reusable silo.

If the reusable silo took a normal silo + materials for two rockets - fuel, that'd make more sense to me personally

1 year, 9 months ago

its not intentional. i have to look into that.
and the reusable silo already has the cost of rockets minus fuel build in

1 year, 9 months ago

maybe change the recipe to use just a normal silo plus the material for two rockets - fuel

1 year, 9 months ago

a neat idea. but wont solve the problem of getting a normal silo if you pick up this modded silo

1 year, 9 months ago

We could rebuild it into a reusable then though, which I think is what OceanOfGaming and I were thinking. Then we'd have some level of maintenance to do on silos that got picked up.

1 year, 8 months ago

i was looking in the code. and somehow i cant make it drop itself... i have to look deeper into that.
but for now....
i make it like you suggest. changing the recipe

1 year, 8 months ago

the mod is crashing since the lates update. data.lua:40 attempt to index global 'item_sounds' (a nil value)

1 year, 8 months ago
(updated 1 year, 8 months ago)

Just replace the commented out part about "reSilo.minable" in data.lua with:

reSilo.minable.result = "reusable-rocket-silo"

The commented out part is using the wrong name. Would save a bit trouble not to use different names ("reusable-rocket-silo" and "rocket-silo-reusable") ;-)

1 year, 7 months ago

hmnn t still weird to me. because thats the recipe. but its works. i add that later that day

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