When a building is mined you get back the ingredidents instead of the building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.9.10 Changes: - first update to .18
Version: 0.9.9 Changes: - fix an issue where pyro wasnt correctly overriding bob ores
Version: 0.9.8 Changes: - added setting to disable the extra tiers of bob power stuff - fixed error when missing pyfusion and loading angel mods
Version: 0.9.7 Changes: - Fixed issues with abpz that you needed titanium and sodium hydoxide to make sci 2 mats and need sci 2 to unlock their recipes
Version: 0.9.6 Changes: - Fixed that momotweaks was adding basic circuit boards to several recipes after they had been replaced with pyht pcb1
Version: 0.9.5 Changes: - Fixed errors cuased by me fixing errors with omni - fixed error missing tech prerequisite with aai industry when pyro isnt enabled
Version: 0.9.4 Changes: - Fixed errors with omni, py and aai zones
Version: 0.9.3 Changes: - made adjustments to remove pyro ore spawns when omni is loaded
Version: 0.9.2 Changes: - removed invar from advanced foundry - added check to remove hidden techs from prerequisites to fix techs not being researchable - added check for pyhightech to recipe for madclowns to make phosphoric acid
Version: 0.9.1 Changes: - Fixed load issues with py+aai industry - fixed issue with bobs circuits not being properly overriden with pyhightech circuits
Version: 0.9.0 Changes: - Removed all older code to rebuild pycoaltbaa from scratch - Reorganized folders to be based on the external mod that is being made compatible with pymods - bumped version number to 0.9.0 as after a few rounds of bug testing will be moving to 1.0.0 - removed copy of stdlib from folder
Version: 0.0.54 Changes: - fixed issue with titanium deadlock with angels mods - added pyrawores into angels ores - added settings to enable spwaning infinite version of py ores - added settings to enable spwaning of reqular py ores
Version: 0.0.52 Changes: - added science pack 0 for aai industries - changed several early techs to only use the sci pack 0 - added sp0 to all other techs that have sci pack 1 included - fixed deadlock with abpy and bobs belt overhaul due to crystal mine needing trasport belt that requires science that requires glass that requires crystal mine
Version: 0.0.50 Changes: - fixed errors with replacing items when using py, angels and amator phasma mods - fixed errors with trying to replace items with angel smelting not loaded
Version: 0.0.49 Changes: - fixed errors from angels mods renamed slag processing subgroup from slag-processing to slag-processing-1
Version: 0.0.48 Changes: - fixed errors with bob mods and angels mods from pyph
Version: 0.0.47 Changes: - fix error from trying to replace items with items that dont exist without specific mod loaded
Version: 0.0.46 Changes: - fixed duplicated ingrediants in recipes. should no long have any duplicated ingredients from anything listed as a dependency for pycoaltbaa.
Version: 0.0.45 Changes: - bug fixes
Version: 0.0.44 Changes: - Removed duplicate pyht circuits - fixed deadlock start with aai industry - removed steel bearings from crystal miner if pyro is active - corrected raw wood name in recipe for madclowns + py - removed duplicate glass from nursery when pyro is activate
Version: 0.0.43 Changes: - corrected bio industries dependency number - fixed? error with offshore pump when bob electronics and pyht loaded
Version: 0.0.41 Changes: - added check for pyfusion with bobs mods active - added check for bio-processing refer being enabled - fixed errror for py+angel balance uberhaul
Version: 0.0.40 Changes: - added all pyro ores to omnimatter - fixed issues with recycled factory and madclowns mods with pycoaltbaa
Version: 0.0.39 Changes: - merged several sodium products from pyrawores and angels mods - fixed issue with compressor needing t3 items to make t3 sci pack - removed duplicate items from several recipes - fixed issues with omni mods not loading with pymods
Version: 0.0.38 Changes: - added checks for pyro in override code for bob mod changes - added item migration file to convert any bob ores to pyro ores - merged molten metals and gases of pyro and angel mods
Version: 0.0.37 Changes: - removed a number of duplicaled items from recipes - fixed a missing check for angels bioprocessing - fixed that some recipes hadnt been transfered to a different building with the removeal of bobs electrolysers - replaced nickel with aluminum ore in angels crushed rubyte sorting
Version: 0.0.36 Changes: - removed invar from advanced foundry - replaced duralimiun with aluminium plate in gun turrent - fixed error with vacum tube description and name - made adjustment to aaii-sp0 to fix that storage tank 0 attempted to use angels storage tank subgroup when angels wasnt installed - removed science pack 1 from electric miner 1 tech as its needed for tin with pyro
Version: 0.0.35 Changes: - fixed mutiple duplicated items in recipes - activated rawores overrides and removed bobs ores from spawning - fixed several issues related to mods refernceing old names in pymods - fixed locale for circuits now display item names
Version: 0.0.34 Changes: - started on function for global item recipe script - copied recipes for circuits 1 -3 in pyht to stop bobs electronics from overriding them - fixed spacex error - fixed error with ingredient count on chipshooter - fixed error cuased by missing crushed ore with pyro and angels active
Version: 0.0.33 Changes: - add code for bob compatibilty with pymods - organized bob changes so that should be able to load each module of bobs independently
Version: 0.0.32 Changes: - made changes for bobextended to work with pyht. - removed optional dependency for omnipermute. it works for me so hopefully it doesnt cuase any errors
Version: 0.0.31 Changes: - made some tweaks to spacex.lua to correct an error with omnipermute
Version: 0.0.30 Changes: - Modified py difficultly adjuster script to account for mods having multiple results in normal and expensive recipes - fixed error in same script due to local for loop varible used outside of loop
Version: 0.0.29 Changes: - Added a check to the py difficultly adjuster to avoid erroring out on recipes that dont have results to adjust - Changed the py difficultly adjuster script into a function that should be open for other mods to call to if they want
Version: 0.0.28 Changes: - made adjustments to the paper to fiberboard recipes to be able to craft pcb1 with assember 2s - adjusted processed to crushed to pellet ore chains to the chain more balanced againt regular crushed ores - finally fixed the pymods difficultly adjusted and removed the need for spacex to activate it. you can now use the productivity adjustment setting in mod setting menu
Version: 0.0.27 Changes: - added a carbon to carbon conveter recipe as a temp fix due to mod conflict that readds bobs basic electronic components with bobs carbon
Version: 0.0.26 Changes: - Fixed error that was cuased by factorio attempting to load an item that didnt exist if pyhightech wasnt loaded
Version: 0.0.25 Changes: - added changelog
Version: 0.0.24 Changes: - Merged raw meat and meat - added blood and bones to animals in bioprocessing when pyfusion and/ or pyht is active - added recipes to crush processed ores to get a boost when using the angels smelting chains
Version: 0.0.23 Changes: - fixed error with pyht overrides when trying to load without angels mods active
Version: 0.0.22 Changes: - adjusted code to attempt to fix MP load issues to to conditional requirements in data.lua files - combined angels and py ethylene fluids - added settings to enable and disable finite py ores independent of infinite py ores patch and them being part of angels sorting - fixed issue with pyangels not being able to load without bobs mods active
Version: 0.0.21 Changes: - Fixed the issue with blue science needing blue science to unlock ingredients - added compatibility for deadlockstackingforpyanodons - added setting option to remove pymod ores from angels sorting methods and they can only be gathered by py methods - defaults to angels sorting being turned on
Version: 0.0.20 Changes: - Added py ores to madclowns extended materials ore sorting - disabled spacex productively multiplier as it was causing some issues - organized dependency list to be in alphabetical order because i felt like it