Improve the 0.17 autoplace to resources, enemy base, trees and rocks. Provides an API that can be used by other mods.
Version: 0.17.4 Date: 2019-04-04 Features: - Resources will be placed away from the trees. - More trees are placed at high moisture. - Placed the dead trees to concentrated. - Placed the rocks in the lowland. Balancing: - The default starting area radius is now exactly 8 chunks. - The internal values have been adjusted to placement of resources.
Version: 0.17.3 Date: 2019-04-01 Features: - Added the function to convert other MOD resources automatically to conform to this MOD. - Added true and false to the discovery_level setting. Balancing: - Starting area resources, increased the amount of iron and reduced the amount of coal. Bugfixes: - Crash when setting discovery_level to nil.
Version: 0.17.2 Date: 2019-03-29 Features: - Added tile_restriction parameter. Changes: - Changed the ratio of the amount of resource generated with the richness parameter to be closer to vanilla. - Changed make_enemy_base() in probability property to be faithful to numerical values. Balancing: - The placement frequency of oil patches has been halved. - Made a gap in the uranium patch. There is no change in the overall volume.
Version: 0.17.1 Date: 2019-03-28 Features: - Implemented an enemy base autoplace. Changes: - Changed tile_occurrence_probability to be faithful to numerical values. Balancing: - The internal values have been adjusted to ease the overlap of resources. Bugfixes: - Fixed patch_size_fluctuance changing placement frequency instead of size. - Fixed crash in map generation when setting high discovery_level.