Improve the 0.17 autoplace to resources, enemy base, trees and rocks. Provides an API that can be used by other mods.
Version: 0.17.4
Date: 2019-04-04
Features:
- Resources will be placed away from the trees.
- More trees are placed at high moisture.
- Placed the dead trees to concentrated.
- Placed the rocks in the lowland.
Balancing:
- The default starting area radius is now exactly 8 chunks.
- The internal values have been adjusted to placement of resources.
Version: 0.17.3
Date: 2019-04-01
Features:
- Added the function to convert other MOD resources automatically to conform to this MOD.
- Added true and false to the discovery_level setting.
Balancing:
- Starting area resources, increased the amount of iron and reduced the amount of coal.
Bugfixes:
- Crash when setting discovery_level to nil.
Version: 0.17.2
Date: 2019-03-29
Features:
- Added tile_restriction parameter.
Changes:
- Changed the ratio of the amount of resource generated with the richness parameter to be closer to vanilla.
- Changed make_enemy_base() in probability property to be faithful to numerical values.
Balancing:
- The placement frequency of oil patches has been halved.
- Made a gap in the uranium patch. There is no change in the overall volume.
Version: 0.17.1
Date: 2019-03-28
Features:
- Implemented an enemy base autoplace.
Changes:
- Changed tile_occurrence_probability to be faithful to numerical values.
Balancing:
- The internal values have been adjusted to ease the overlap of resources.
Bugfixes:
- Fixed patch_size_fluctuance changing placement frequency instead of size.
- Fixed crash in map generation when setting high discovery_level.