Resource Autoplace KAIZEN

by B_head

Improve the 0.17 autoplace to resources, enemy base, trees and rocks. Provides an API that can be used by other mods.

5 years ago
0.17
8

Changelog

Version: 0.17.4
Date: 2019-04-04
  Features:
    - Resources will be placed away from the trees.
    - More trees are placed at high moisture.
    - Placed the dead trees to concentrated.
    - Placed the rocks in the lowland.
  Balancing:
    - The default starting area radius is now exactly 8 chunks.
    - The internal values have been adjusted to placement of resources.
Version: 0.17.3
Date: 2019-04-01
  Features:
    - Added the function to convert other MOD resources automatically to conform to this MOD.
    - Added true and false to the discovery_level setting.
  Balancing:
    - Starting area resources, increased the amount of iron and reduced the amount of coal.
  Bugfixes:
    - Crash when setting discovery_level to nil.
Version: 0.17.2
Date: 2019-03-29
  Features:
    - Added tile_restriction parameter.
  Changes:
    - Changed the ratio of the amount of resource generated with the richness parameter to be closer to vanilla.
    - Changed make_enemy_base() in probability property to be faithful to numerical values.
  Balancing:
    - The placement frequency of oil patches has been halved.
    - Made a gap in the uranium patch. There is no change in the overall volume.
Version: 0.17.1
Date: 2019-03-28
  Features:
    - Implemented an enemy base autoplace.
  Changes:
    - Changed tile_occurrence_probability to be faithful to numerical values.
  Balancing:
    - The internal values have been adjusted to ease the overlap of resources.
  Bugfixes:
    - Fixed patch_size_fluctuance changing placement frequency instead of size.
    - Fixed crash in map generation when setting high discovery_level.