That is about what I thought, world gen >> mod code. I like the screenshot idea ^_^
yep, not headless.. Oh, okay, potato has to go. I'm surprised that the game works like that and still keeps stuff in sync most of the time.
⭐ I guess all online players do the whole world gen in parallel. So doing it on the good PC and then saving or something would transfer the data. Probably a save is created and sent on the event of joining the server.
I used to toy around with LUA on the minecraft turtles mod. But I have little knowledge how to input my code into the game and output data from it. Is there a easy way?
And there is no need in the experiment, I believe you :)
After googling, it seems I can use these commands to generate more of the map and do a achievement restoration thing afterwards.
surface.request_to_generate_chunks({0,0},radius) - this on the other hand could be useful. I guess there is the console and
/c game.player.force.chart_all()
/c local radius=150
game.player.force.chart(game.player.surface, {{x = -radius, y = -radius}, {x = radius, y = radius}})
/c local radius=150
game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})