it is really nice when it's possible to adjust such parameters. thank you.
but the problem with many mods is that they have only short tooltips or no tooltips at all, and thus users don't know whether some value of settable parameters is measured in tiles or in chunks (which is a factor of 32 or for areas even a factor of 1024), whether areas are circles or squares, or whether it is the radius or diameter (a factor of "only" 4), or whether values for times are in seconds or in ticks (a factor of 60). i even found this effect in a single (other) mod where values for three parameters confusingly were given in ticks, seconds and minutes.
for this mod setting, the default is 75: if it is measured in tiles this would be a dozen chunks only, but if it is the radius (and not the edge length) and measured in chunks, it would be 150x150 = 22500 chunks, a square of almost 5x5 kilometers, which is not needed for many maps (not even in midgame or endgame), and also slows down autosaves by a lot. thus i had assumed that it would be given in tiles, but to stay on the safe side i had reduced it ...
many people probably will not look at parameters at all, or at least not change any parameters of any mods and just use them. thus maybe the default for the starting area of this mod should be reduced to the size of the starting area from the "map setup options" (if that value can be read from the API at all), or at most to an area that corresponds to the area which is revealed on "map preview" (not sure and hard to measure, but would that be something like 64x64 = 4096 chunks or 2x2 km only, which sounds more reasonable to me) ?
ps: does "minimum resources to tag" (default=1000) mean that the mod will increase the radius until at least this number of resource fields is found (that would be insanely huge), but to find the nearest 2 or 3 resources fields of each type might be a nice useful feature :-) or that only resource fields with more than this number of harvestable resources will be tagged (that would mean all found fields on a new map, thus needed only on existing maps where fields are partially mined and split up)?