Artisanal Reskins: Bob's Mods

by Kirazy

Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.

Tweaks
2 months ago
1.0 - 2.0
120K

b Does not work with Bob's Metals, Chemicals, and Intermediates

4 days ago

I tried to load Artisanal Reskins with the entire suite of Bob's Mods, but it kept throwing this error:

Failed to load mods: reskins-library/api/icons.lua:625: Invalid operation: 'deferrable_icon.type_name' must not be nil or an empty string.
stack traceback:
[C]: in function 'assert'
reskins-library/api/icons.lua:625: in function 'store_icon_for_deferred_assigment_in_stage'
reskins-library/internal/internal-icons.lua:26: in function 'store_icon_for_deferred_assigment_in_stage'
reskins-library/prototypes/functions/icon-handling.lua:411: in function 'construct_icon'
reskins-library/internal/internal-icons.lua:186: in function 'create_icons_from_list'
reskins-bobs/prototypes/item/plates.lua:198: in main chunk
[C]: in function 'require'
reskins-bobs/data.lua:132: in main chunk

After some trial and error, I managed to figure out that Reskins isn't playing nice with Bob's Metals. Disable that, and the game loads just fine.

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