Artisanal Reskins: Bob's Mods

by Kirazy

Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.

Tweaks
7 months ago
1.0 - 1.1
110K

g Zinc not look right

2 months ago

Hey why does Zinc not look right in the reskin it just looks a lot diff to all the other stuff?

2 months ago

How do you mean? Do you have a screenshot of what you're seeing?

2 months ago

Never mind just worked out what it is because Brass Tacks, If I Had A Nickel, Them Thar Hills replace your reskins would be nice if you could make them optional as part of your reskin to make them use your reskins which are really good.

2 months ago

I can look into it, can you post a save so I can see the exact combination of mods? That would help me add compatibility.

As an aside, why are you adding mods to add gold/zinc ore, AR works with Bobs/Angels which already provide these, no?

2 months ago

Bobs Mods does yes but Brass Tacks, If I Had A Nickel, Them Thar Hills changes recipes like replaces the iron gear with brass gear,gold wire and things like that If you could possibly just integrate these things in to your mod without needing them 3 mods so making it part of bob's mod that would be great.

2 months ago

Integrating the mod functionality with Bob's Mods isn't my domain, you'd have to approach the Bob's Mods maintainers. Artisanal Reskins is strictly a graphics mod.

2 months ago

Alright I did some investigation, and now I do actually need you to post a minimal save (use mediafire.org as a filehost if you need), because this is looking like a mod-load order issue and my minimal set of test mods do not have the issue you're seeing.

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