Right, this issue. I don't have a timetable for when this will be resolved as the solution here requires a re-write of how the particle generation system works. Currently it assumes that vanilla particles are more-or-less intact, ('cause no one really touches them) but Reika is adjusting the wall particles.
If you want both mods and don't mind editing files, you can comment out lines 36 to 41:
-- Create particles and explosions
reskins.lib.create_explosion("reinforced-wall", inputs)
for particle, key in pairs(inputs.particles) do
reskins.lib.create_particle("reinforced-wall", inputs.base_entity, reskins.lib.particle_index[particle], key, reinforced_tint_index[particle])
end
In the file reskins-bobs/prototypes/entity/warfare/wall.lua
. Or just delete the lines.