Artisanal Reskins: Bob's Mods

by Kirazy

Reskins items, entities, and technologies within Bob's mods to add tier colors and icon labeling. Features high-res icons and updated sprites to align with vanilla Factorio, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.

Tweaks
7 months ago
1.0 - 1.1
110K

b [Fixed] Conflict with PickerTweaks

4 years ago

Will not load with PickerTweaks, causing picker to fail, likely because something is missing some property.

Also, holly s**t, this mod looks amazing, please make more :)

https://i.imgur.com/QP4F7sG.png

https://pastebin.com/R3t68ZST

4 years ago

Known issue: https://github.com/Nexela/PickerTweaks/issues/10

PickerTweaks needs to fix it, their icon handling is not robust. :C

4 years ago

Well, unlike you, apparently, Nexela is not exactly known for quick reactions, this might take a while...

Thanks !

4 years ago

Alright, if you edit pickertweaks - prototypes/entity-tweaks.lua

and wrap icon manipulation lines in and if, like this, it everything seems to load properly:

if not mods['reskins-bobs'] then
    local nuclearReactorItem = Data("nuclear-reactor", "item")
    nuclearReactorItem.icon = get_new_path(nuclearReactorItem.icon)
    nuclearReactorItem.icon_size = 32
    nuclearReactorItem.icon_mipmaps = 1
end

Also, it would seem that disabling "realistic reactor glow" in the picker tweaks would also make it work as it causes this whole part of the code to be skipped.

4 years ago

This is now fixed.

New response