Biter evolution factor is set by progress through the research tree.
Mods introducing new content into the game.
Version: 17.0.0 Date: 14.03.2018 Changes: - 0.17
Version: 16.4.0 Date: 13. 12. 2018 Changes: - Complete rewrite. Removed runtime setting making all tech equal as there is a replacement startup setting. Features: - Technology effects on evolution shown in tech tree. - Startup setting to decide whether evolution effects are weighted to early tech, late tech, or equal. Early tech gives evolution more similar to vanilla where evolution is faster at the beginning of the game and gradually tapers off. - Startup setting to control whether upgrade technologies effect evolution. The default has now changed to include upgrades, giving a smoother evolution change through the tech tree. - Evolution automatically recalculated when technologies or startup settings change. - Disabled technologies are excluded from the evolution calculations, improving compatibility with other mods.
Version: 16.3.0 Date: 12. 12. 2018 Changes: - "Under new management". Mod adopted by H8UL (credit to admo for original mod). Bugfixes: - Critical fixes to evolution calculation