Research Automation Combinator


An advanced combinator that can modify the research queue and output research-related signals based on input signals.

Utilities
3 months ago
2.0 - 2.1
602
Circuit network

b Flammables reported as not requiring any science

3 days ago

With the “Get science packs for technology” option and the Flammables technology as the input signal, the combinator produces no outputs. Tested on Factorio 2.1.20 with Space Age and Editor Extensions.

Here's a blueprint that demonstrates the bug:

0eNqtVUtu2zAQvYrBNRXU8gewgax6g6K7wCAoamwRoUiGpJwKhg7QW/RsPUmHlCXbiVI4RaGNNP/35qMTKVQD1kkdyPZEpDDak+3TiXh50FxFmeY1kC1x4IE7UWW8CabmQRqdCVMXUvNgHOkokbqEH2Q77+iEewwcuA7TPnm3owR0kEFCnz99tEw3dQEOg9K/BaLEGi9jSTFjjPewoqRFt4cVJimlA9FrlzQGCM4oVkDFjxK90cX3en/7jmUMmCjZSxXAvZWG1saijtKFBvGOVTousgCi0kaZQ5vtFa9rXigER8kLWiI2tNLG1ckLsVjuEpYteUyCJnZk3u3w6SKjbwjJ6Z2NecfN8lPMlCBkCY6hrpQjR9dfyMdeOh/YpecfsdJbZHAE14ZK6kMcgRvsv3/+IhHtJyNy/UG8xxRtmJnUsl4P7ByS6/JdRqYhvBr3nLA6KMk2uAYoOTgApGrPlYfuw0iXbOvlXenuAPg1IsPJRN7vd/o+Se//KsmCEziU/1LYt88VdiF0uZg2wuthmmCbEOcxnhJsELuSTK7QYizLOnNw5w3NvAX+DBOLs7o5KlPLIqQTjQyXZYnCt7Sec15tqxcStIDMcvHcMzPg/TIxzmOWKK6hP0rDxWVHjvecSc+sDKI6zyp2KBjLrOItLgnzeFxKP+okZnNNjewwWaac2gRI7znyRm7zxCAFFsqORjURCa7UKKtNGbEpI1LXuVLmlVmjWlsZ3Y4Ze1d2plBByYp2ZGjYLq7AvQNZYbykGFYySYxmNbeDKP7EhkWOIO6hvE9Wg/f8AOkyzy7Ws7P1zMFLgxeznO2Nm13d9C4O4Ctq4rA9zemc5nS+o085XeAz36FWBqgx7uVviywgqDQjq3W+WS3z5Wa92SwWyPkf6EqsFA==
a day ago
(updated a day ago)

I dug through the code a bit and the issue seems to be caused by the fact that the mod only calculates ingredients for technologies with unlocks (code) but the Flammables tech doesn't directly unlock anything.

a day ago

Posted a fix.

New response