Remove specific prototypes (entity, item, tech, etc) from the game entirely.
Version: 2.1.2
Date: 09.09.2026
Features:
- Every field that can name a prototype is now cleared when that prototype is removed, rather than the handful that were written out by hand, including names buried inside triggers, capsule actions and technology effects
- Guns, ammo, armor, modules, blueprints and every other kind of item are now tidied up the way a plain item always was
- Removing the last prototype of a type now works, except for the types the game requires one of, where it is refused rather than half done
Bugfixes:
- Fixed only the first of two identical entries being removed from a list, which left the reference behind
- Fixed removing something the game hands out with a keyboard shortcut, such as the blueprint or the upgrade planner
Version: 2.1.1
Features:
- Added a test suite
Version: 2.1.0
Features:
- Updated for Factorio 2.1
Bugfixes:
- Fixed removing anything at all breaking the game, by no longer deleting recipes that never had a result
- Fixed only the first entry of the list being removed when the entries were separated by a comma and a space
- Fixed a crash when removing an entity that an achievement asks you to build, such as the locomotive
- Fixed the game refusing to load after removing an item that something else drops when mined
- Fixed the game refusing to load after removing an item that something spoils or burns into, such as spoilage
- Fixed the game refusing to load after removing a plant that a seed grows into
- Fixed the game refusing to load after removing something a tip in Tips and Tricks is about
- Fixed the game refusing to load after removing an entity of a type added since 0.17, such as the agricultural tower