Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Version: 3.2.0 Additions: - Add rendering of current selection area and any circuit network references.
Version: 3.1.3 Bugfixes: - Fix roboport area of effect with using r option to /autoclone
Version: 3.1.2 Bugfixes: - Fix offshore pumps to always include tiles that they can suck from when using /autoclone
Version: 3.1.1 Bugfixes: - Support agricultural towers to properly encompass plantable area
Version: 3.1.0 Bugfixes: - Fix cloning tiles into ungenerated chunks. This solution does lead to out-of-map-tiles that won't generate, but at least clones won't break. - Improved /autoclone logic for rotated entities. - Mining drills now consider their mining area for /autoclone.
Version: 3.0.2 Bugfixes: - Clone all tiles, not just ground tiles. Since offshore pumps cloned onto land stop functioning. Including hidden tiles.
Version: 3.0.1 Bugfixes: - Fix all known issues with Factorio 2.0 (may still have unknown issues).
Version: 3.0.0 Bugfixes: - Update for Factorio 2.0, WIP.
Version: 2.2.2 Bugfixes: - Fix collision box of walls when cloning into ungenerated chunks.
Version: 2.2.1 Bugfixes: - Bugfix if cursor is valid for read before trying to read it.
Version: 2.2.0 Changes: - Added charting of pasted area.
Version: 2.1.4 Bugfixes: - Improved logic for overlapping paste areas, fixes issues with beacons stacking on same tile despite clear paste area being set.
Version: 2.1.3 Changes: - Optimized clearing paste area.
Version: 2.1.2 Changes: - Make it possible to clone across multiple ticks by printing progress. Increases odds of any pastes breaking but lets you see if your clone will complete within a reasonable amount of time. Thanks to @flameSla for this contribution.
Version: 2.1.1 Bugfixes: - Handle case where clone would exceed the end of the map.
Version: 2.1.0 Bugfixes: - Revert back to cloning rolling stock manually due to buggy vanilla implementation.
Version: 2.0.2 Bugfixes: - Fix edge case when power switch is connected to one copper wire and source_wire_id is 1.
Version: 2.0.1 Bugfixes: - Fix bug with cloning power switches.
Version: 2.0.0 Changes: - Update for 1.1.
Version: 1.2.8 Changes: - Update for 0.18.27.
Version: 1.2.6 Bugfixes: - Fix handling of copper cable connections.
Version: 1.2.5 Changes: - Fake clone power poles (optimization).
Version: 1.2.4 Changes: - Make the flags r and c compatible.
Version: 1.2.3 Bugfixes: - Hotfix debug print removal.
Version: 1.2.2 Features: - Add r flag to autoclone, allows autoclone to respect logistic networks and space them out sufficiently.
Version: 1.2.1 Changes: - Copy circuit network signals for all entities, not just combinators.
Version: 1.2.0 Changes: - Numerous changes, drastically better circuit network signals copy. /autoclone command. Restrict selection area now will populate with all entity span if clicked when all 0's in coord box. Removed dependence on on_tick completely (before it was executed for 1 single tick). Removed cloned rolling stock flip check since it seems to be fixed?
Version: 1.1.11 Optimizations: - Further optimizations resulting in 60% reduction to cloning time. - A couple bugfixes: removing incorrect warning print cases and better destroying of rails.
Version: 1.1.10 Optimizations: - 80% reduction in cloning time when cloning over existing paste.
Version: 1.1.9 Bugfixes: - Several cleanups/bugfixes.
Version: 1.1.8 Bugfixes: - Hotfix to remove debug printing.
Version: 1.1.7 Bugfixes: - Fixed copying combinators. - Fixed copying wire references in an edge case.
Version: 1.1.6 Bugfixes: - Rework train cloning to fix them in on_entity_cloned. This fixes the vanilla clone as well as teleported power poles since they're handled differently.
Version: 1.1.5 Bugfixes: - Connect cloned circuit connections even if the source entities have been teleported outside the normal connection range.
Version: 1.1.4 Changes: - Copy reference of circuit connections.
Version: 1.1.3 Bugfixes: - Check that clones are still valid since they could get overwritten due to tick_paused.
Version: 1.1.2 Bugfixes: - Check that job_queue exists before iterating through it.
Version: 1.1.1 Bugfixes: - Don't copy character cause it got renamed.
Version: 1.1.0 Changes: - Copy circuit network signals and use clone_entities() for most entities.
Version: 1.0.1 Bugfixes: - Don't set beacons inactive (breaks shingled pastes in very specific edge case).
Version: 1.0.0 Features: - 0.17 Support.
Version: 0.3.2 Bugfixes: - Backport beacon keep active state from 1.0.1. The 0.X.X tree will be maintained at least until 0.17 is stable.
Version: 0.3.1 Features: - Advanced copy paste settings.
Version: 0.3.0 Changes: - Insanely better method to copy trains, will work in every case except for trains hitting each other.
Version: 0.2.0 Bugfixes: - Multiplayer safe.. hopefully. - Don't delete the player's character if they're standing in the paste area. - Fix for infinite loop copying trains.
Version: 0.1.7 Changes: - Slightly less optimization but slightly more working.
Version: 0.1.6 Bugfixes: - Bugfix and optimizations.
Version: 0.1.5 Changes: - Greatly improve the cloning behavior of trains. Going from a straight rail to a curved should work 100% of the time. Diagonal rails will still break in some scenarios.
Version: 0.1.4 Features: - Add job progress bar and cancelling.
Version: 0.1.3 Bugfixes: - A few minor optimizations and bug fixes.
Version: 0.1.2 Changes: - Virtual job creation for debugging. - Jobs actually process now, instead of just the most recent job.
Version: 0.1.1 Bugfixes: - Hotfix to make the job queue a global variable so multiplayer works.
Version: 0.1.0 Features: - Rework cloning system to use jobs. This should allow multiplayer simultaneous cloning.
Version: 0.0.5 Features: - Copy the temperature of entities with heat. - GUI tweak.
Version: 0.0.4 Bugfixes: - Make collision boxes consider rotation/orientation of entity.
Version: 0.0.3 Bugfixes: - Fix a couple bugs. - GUI tweak. - Add a catch for 1 case we can't copy.
Version: 0.0.2 Bugfixes: - Make cloning the rail grid based on if any rail is detected, not forced at all times. - Fix bug for copying to the north and west.
Version: 0.0.1 Features: - Initial release.