Redo


Adds a redo keybind and shortcut for when you undo too much. Integrated into vanilla 2.0!

Utilities
10 months ago
1.1
6.13K

g Modules are not inserted with redo/undo in Editor

4 months ago
(updated 4 months ago)

Versions:
Factorio 1.1.109
Redo: 0.2.13

Steps to reproduce:
- Create a new world (freeplay or sandbox)
- enter editor mode with /editor
- paste a blueprint that has modules
- wait one tick (the modules now appear in the blueprint)
- delete the entities with the deconstruction planner
- undo
- no modules appear, even after multiple ticks

I expected the modules to reappear, as they do in vanilla Factorio Editor. When entities with module requests are deleted with the deconstruction planner the module requests disappear after using undo to bring the entities back. This is also different from vanilla Factorio, where the module requests reappear even if the player is not in editor mode.

Edit: Sorry, I meant to put this under bugs, but it seems that I can't edit that now.

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