Adds a redo keybind and shortcut for when you undo too much.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gotten when making a new map: https://i.imgur.com/Vb4ylEp.png
Same error, happens on loading a save though
First argument must be a number, table or string. Got: nil stack traceback: [C]: in function 'on_event' __redo__/control.lua:215: in main chunk
Sorry about that, I forgot to check if the game version updated in some code and wasn't aware until I was at work. Fixed in 0.1.1!
Oh, and apparently I was using something from the latest experimental version, and I assume you were using stable on the first message, that one's fixed in 0.1.2
Thanks for your effort!