Adds a redo keybind and shortcut for when you undo too much. Integrated into vanilla 2.0!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gotten when making a new map: https://i.imgur.com/Vb4ylEp.png
Same error, happens on loading a save though
First argument must be a number, table or string. Got: nil stack traceback: [C]: in function 'on_event' __redo__/control.lua:215: in main chunk
Sorry about that, I forgot to check if the game version updated in some code and wasn't aware until I was at work. Fixed in 0.1.1!
Oh, and apparently I was using something from the latest experimental version, and I assume you were using stable on the first message, that one's fixed in 0.1.2
Thanks for your effort!