Recycling in Factoriopedia


A mod that adds the recycling recipes to factoripedia.

Utilities
5 days ago
2.0
123
Owner:
IsaacOscar
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
5 days ago
Latest Version:
2.0.21 (5 days ago)
Factorio version:
2.0
Downloaded by:
123 users

This adds all the recycling recipes to factoriopedia. It's three lines of lua code that reads the game data. Note that some of the recipes may not actually be usable because they require unobtainable items as ingredients (e.g. vehicle weapons, science, loaders, and paramaters). I would like to filter these out, but I haven't worked out a reliable way to determine if an item is unobtainable.

The listed time of the recycling recipes are rounded, according to the lua code the unrounded value is 6.25% of the original recipes base time (i.e. not including the crafting speed modifier of the machine used to produce it). If the item didn't come from a recipe (e.g. things harvested from trees) the recycling time is always 0.03125s.

Some of the outputs will be listed as a range of form "min-max" with a tooltip listing a probability. This means that the
expected value.is "min + (max - min)×probability". For recycling recipes, the max is always min + 1, thus the expected value is "min + probability". The displayed values may be rounded, so the exact value is the ingredient-count of the original recipe divided by 4 × the output-count of the recipe (which is usually 1).

Some things recycle to themselves (e.g. smelting, or things without recipes), these always give a flat 25% chance of returning their input item (i.e. 75% chance of destroying it). See this forum post for a discussion of how the game determines what recycles to itself.