Recycled Rockets and Cargo Pods v2


Recycled rockets! Adds CargoPods as finite items. 2 new silos, advanced planet themed fuels.

Tweaks
1 year, 2 months ago
2.0
472
Mining Fluids Manufacturing

i some repairs necessary after launch.

11 months ago

Thanks a lot for this great mod. It's truly amazing.
I could think of one suggestion, perhaps the boosters/cargopods which return from space, might need some repairs before they can be used again. Perhaps that recipe should be: 1 used booster + 10 repair packs + 5 low density structures + 5 processing units = 1 ready to be used booster? And perhaps a low chance that repairing the used one fails every now and then?

10 months ago

That's a great idea. I'm currently not playing factorio so I'm not going to touch this, but the code is open source, if you want to make a pull request I'd be happy to accept and push an update.

I'll likely pick the game up again in the future and I'll make this update when that happens.

Thanks

10 months ago

I thought more about this idea.

I still love it, but what I think I love most is to have a randomness if a rocket needs repair or not. Sometimes the rocket can just be refueled, other times it requires some repair packs, low density and processing units to become an un-fueled rocket.

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