Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

Content
11 months ago
0.13 - 1.1
26.4K
Blueprints

b Logic Signal Blueprint not available

4 years ago
(updated 4 years ago)

Hello
I've searched quite some time but i couldnt find the blueprint logic singal.
I copied an example blueprint where these signals are present.

Is this a bug in the current version or have i potatoes on my eyes?

https://ibb.co/k01SgMJ

4 years ago

It should be under Category 2 (Production). But the mod usually gets the signal from a blueprint in a chest.

4 years ago

The Mod itshelf works fine but if i want to make combinators i'm stuck.
Nilaus made a sample where he used some combinators. https://factorioprints.com/view/-Lk0NpSL_rfwkEOmxryX
If i place the blueprint and all cominators have the bp singal and work fine.
The thing is i cant make changes where i have to place a new bp signal in my own combinators.
My Production tab. Maybe oil organizer messed things up.
https://ibb.co/zrTW4y8

4 years ago

Blueprint should be in the first row in that image. A mod probably removed it.

3 years ago
(updated 3 years ago)

I fixed that issue with some unknown mod by adding this code into the items.lua

{
type = "blueprint",
name = "blueprint",
icon = "BlueprintSignals/graphics/icons/blueprint.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "tool",
order = "c[automated-construction]-b[blueprint]",
stack_size = 1,
entity_filter_count = 30,
tile_filter_count = 30,
selection_color = {1, 0, 0},
alt_selection_color = {0, 0, 1},
selection_mode = {"blueprint"},
alt_selection_mode = {"blueprint"},
selection_cursor_box_type = "not-allowed",
alt_selection_cursor_box_type = "not-allowed"
},

This adds the icon back in place for the signals.
For odd reasons this code is also missing in the base items.lua

3 years ago

Not sure what's going wrong, but it seems unlikely that oil patches organizer is the cause; all it does is add more things, and register itself to unlock with oil-processing research.

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