Recipe Combinator


Special combinator to give information about items, fluids, receipes etc

Content
3 months ago
2.0
649
Circuit network

b Placement is not possible

7 months ago

Hello!
When trying to place a combiner on the base, it gives an error that there are enemies nearby - placement is not possible.

7 months ago

Thanks for the report, but this isn't enough information to debug it. What did you try to do, what other mods are there, what was the actual error message? I'm not aware of anything in Factorio that can't be placed when there are enemies nearby.

7 months ago

I just created a combinator, but I couldn't install it.
There are 400+ mods, but I found the culprit - https://mods.factorio.com/mod/aai-programmable-vehicles.
As for the error, it just displays a message in the chat:
"Construction is impossible, there is an enemy nearby: Unknown key: "entity-name.recipe-combinator-component-indicator-inserter".
Can you see why this mod makes it impossible to install a combinator on the base?

7 months ago

Ah. Try now? I think it was building the indicator using the wrong force.

7 months ago

Yeah, now everything's ok, thanks.

7 months ago

Is it possible to add a few screenshots to the description of how you use this combinator?

7 months ago
(updated 7 months ago)

Yeah, I should add that. Or maybe a blueprint even?

It's basicially supposed to be a toolbox for building automalls, where you can eg:

  • Find out the ingredients of recipes without wiring up a dummy assembly machine, which honestly just looks messy. Especially useful if the recipe is made in a modded furnace, where you can't set recipes at all.
  • Divide demand by the output count, rounded up, to find out how many times you need to make the recipe. Assembly machines can tell you the ingredients, but not the product count.
  • List all possible recipes for a product, and then in a separate step you could blacklist some of them using constant combi and/or deciders, because e.g. some recipes are inefficient or you don't have lava on this world. Then get info on those recipes.
  • Decide which machine to run the recipe on, depending on whether the foundry / EM / cryo plant can be used, whether it's the top quality you can produce (if yes, then no point in running it on a machine with quality modules), whether it takes prods (if no, then don't run it on a prodded machine or else the prods will pop out), etc.

The mod is especially for people who tried to make an automall or similar, and then said "Dang! I can't make this part efficient because there's no way to automatically find out [some info]!"

6 months ago

blueprint would be ideal

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