Recipe Combinator


Special combinator to give information about items, fluids, receipes etc

Content
7 hours ago
2.0
175
Circuit network
Owner:
bitwiseshiftleft
Source:
https://github.com/bitwiseshiftleft/f...
Homepage:
https://github.com/bitwiseshiftleft/f...
License:
MIT
Created:
a month ago
Latest Version:
0.1.6 (7 hours ago)
Factorio version:
2.0
Downloaded by:
175 users

Recipe combinator

This mod is intended for people who want to make automatic malls. It adds a new type of combinator which gives a wealth of information about recipes.

Features:

  • You can select which machines you are controlling. These have priority, for example to prefer foundries instead of furnaces.
  • Output recipe ingredients, products, and crafting time.
  • Output which machine should craft the recipe.
  • Output which modules are supported by that machine/recipe.
  • OUtput all recipes supported by a certain machine, or all recipes that produce a certain product.
  • Outputs can be on red or green wires, and can be optionally negated or multiplied by the input.
  • Supports quality.
  • Partially supports getting info on spoilage time and products.

Known issues:

  • When changing combinator settings by pasting a blueprint over them, if the blueprint snaps to a grid, then the affected entities are not always calculated correctly.
  • When asking for all recipes that produce a normal fluid output, only normal-quality recipes are shown. This should probably be the default behavior anyway, but maybe there should be a checkbox to show all qualities.
  • The combinator's calculations do not take productivity (whether from the machine, modules or research) into account.
  • The combinator's calculations do not take randomized outputs into account.