Recipe combinator
This mod is intended for people who want to make automatic malls. It adds a new type of combinator which gives a wealth of information about recipes.
Features:
- You can select which machines you are controlling. These have priority, for example to prefer foundries instead of furnaces.
- Output recipe ingredients, products, and crafting time.
- Output which machine should craft the recipe.
- Output which modules are supported by that machine/recipe.
- OUtput all recipes supported by a certain machine, or all recipes that produce a certain product.
- Outputs can be on red or green wires, and can be optionally negated or multiplied by the input.
- Supports quality.
- Partially supports getting info on spoilage time and products.
Known issues:
- When changing combinator settings by pasting a blueprint over them, if the blueprint snaps to a grid, then the affected entities are not always calculated correctly.
- When asking for all recipes that produce a normal fluid output, only normal-quality recipes are shown. This should probably be the default behavior anyway, but maybe there should be a checkbox to show all qualities.
- The combinator's calculations do not take productivity (whether from the machine, modules or research) into account.
- The combinator's calculations do not take randomized outputs into account.