Recursive Blueprints+

by FoxLBA

Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.

Content
2 months ago
1.1 - 2.1
39.7K
Circuit network Blueprints

g Pasting blueprints on new ships and automatically creating new ships in SA

I´m currently starting to build a self expanding factory with the Space Age DLC and I´m wondering if it´s possible to create new space platforms via logic and then paste a ship blueprint on that platform automatically while also being able to paste down blueprints to a planets surface. It would be awesome if it would be possible to fully complete Space Age just with the smallest blueprint at the beginning so I´d love to try.

Sorry for posting in a threat, first time creating a new threat on the MP

a month ago

I’ve already been asked about this.
The API allows you to build a blueprint on another surface (a ship or a planet). But unfortunately, I still haven’t figured out how to use signals to determine the target surface (or, more precisely, the format of such signals).

a month ago

I’ve already been asked about this.
The API allows you to build a blueprint on another surface (a ship or a planet). But unfortunately, I still haven’t figured out how to use signals to determine the target surface (or, more precisely, the format of such signals).

Would I be correct in saying the problem isn't the other planets, but the ships/space platforms, because there's no user-facing identity for those surfaces that the user would have to set to define which surface to build on?

15 days ago

Yes.
I can interpret the signals as a <surface number> + <absolute coordinates X and Y> (this will work not only for the deployer but also for the scanner).
But I haven’t yet figured out how to make a convenient way to link surfaces with numbers. Surfaces are dynamically created and deleted (I haven’t checked how this looks from the mod’s perspective).

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