Recursive Blueprints+

by FoxLBA

Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.

Content
9 days ago
1.1 - 2.0
21.3K
Blueprints

g It seems that non-deconstructible tiles are being deconstructed.

18 days ago
(updated 18 days ago)

For example, let's assume the entire current terrain is an 'Out of map' tile, and a 'Foundation' tile is placed on top of it. This Foundation tile is not an extra tile layered on top of another. Therefore, if it is deconstructed, it's equivalent to the tile itself being completely deleted. The old version of the Deployer did not have this issue, even with forced deconstruction.

If this is allowed, there is a risk that players will arbitrarily change the planet's planned terrain.

18 days ago

I'm confused.
Is it possible to get the same result if you manually use the deconstruction plan?

18 days ago

No. This tile is not subject to deconstruction under any circumstances.

18 days ago

The mod causing the issue is 'Planet Linox.' In the underground facility of this planet, a copied tile called linox-installation-foundation is used. It seems that when using the 'Super Deconstruction Mode' in the BADChest, all of these tiles are also being deconstructed.

18 days ago

For now, the issue does not occur if the 'Super Deconstruction' command is not used, but I am concerned that players might deliberately damage the terrain. The tile itself is not significantly different from the vanilla Foundation, except for the addition of the autoplace property.

18 days ago

The old version of the Deployer did not have this issue, even with forced deconstruction.

This is most likely because the old deployer ignores the "super forced" signal. And it also ignores all other non-vanilla virtual signals...

Can you send me a save file?

18 days ago
(updated 18 days ago)

Please tell me the email address, and I will send it right away.

  • Ah, I will post it on Git. Please wait a moment.
18 days ago

Ah, I don't think I'll be able to send it via GitHub. I need an email address.

18 days ago

For now, I have solved the problem by removing the minable property from the tile.

18 days ago

The new deployer creates a temporary deconstraction plan and sets a filter based on the signals. It also allows to use super_forced mode.

If it's important to you that a foundations can be minable, then try to make that a foundation and a deployer have different forces. Only those entities that belong to the same force as the deployer should be marked for deconstruction. I'm not sure if this works for tiles...

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