Recursive Blueprints+

by FoxLBA

Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new features.

Content
4 days ago
1.1 - 2.0
24.1K
Circuit network Blueprints

g When filtering the number of buildings with a scanner, logistics robots are included in the count.

a month ago

I am using the Scanner to check if a deconstruction job is finished. However, it seems that logistics robots are included when checking the remaining number of buildings. Is this intended behavior?"

a month ago

Internally, buildings are filtred as "placeable non-ghost entities", so... yes, it is intended.

Use the "marked for deconstruction" counter to track buildings that need to be removed. And a ghost counter to keep track of how many need to be built.

a month ago

Thank you for the answer. When replacing something with a different blueprint, it seems like I have to deconstruct the old structures first. Is there an easy way to handle this?

a month ago

Are you using an old deployer?
The new one (which is called "BADchest") has an option for super-forced construction. A detailed description of all the signals can be found in the tips and tricks.

a month ago

Yes. I am currently creating a working, functional example of a Recursive Blueprint on the planet that players can reference. I used the old deployer because I want to make the most stable example possible to avoid confusion among players. I think I can switch to the BADchest if its operation proves to be stable enough.

a month ago

The old deployer will be marked as depricated in the future and its crafting will be removed. (But robots will be able to build it, so a legasy blueprints will work).

For a new deployer, I only plan to add commands, so that nothing should break over time...

a month ago

Is there a way to completely remove the buildings of the old blueprint when replacing it? Buildings from the previous blueprint remain if they don't interfere with the construction of the new blueprint.

a month ago

So far, only using filtered deconstruction.
I do not know how long it will take to implement the "reverse construction" (It will only work for a new deployer). Stay tuned for updates.

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