Adds immersive steam ambience, pipe leaks, and working-machine vent effects to boilers, engines, turbines, heat exchangers, and steam pipes.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.11
Date: 07. 06. 2026
Changes:
- Removed the optional true-real-lighting dependency so Real Steam can be uploaded and used standalone.
Notes:
- No gameplay or visual changes from 1.0.10; this is a dependency/package cleanup release.
Version: 1.0.10
Date: 07. 06. 2026
Changes:
- Added a polished Mod Portal description in the same clean public-release style as the Powered Concrete page.
- Updated README with the new feature layout, settings table, behaviour notes, design goal, and credits section.
- Added a Markdown copy of the Mod Portal description for easier GitHub/source uploads.
- Updated info.json description for a cleaner upload summary.
Notes:
- No gameplay logic changes from 1.0.9; this is a presentation/package polish release.
Version: 1.0.9
Date: 07. 06. 2026
Changes:
- Cleaned up the 1.0.8 visual pass after in-game testing showed too many long, wind-blown smoke trails.
- Reduced boiler/pipe smoke size, opacity, and lifetime so the effect stays closer to the machines.
- Pipe leaks now use selected leak candidates so whole pipe runs no longer smoke at once.
- Straight pipes are quieter; pipe-to-ground joins remain the main visible pressure leak points.
- Removed the extra full-pipe pressure puff from the rollback pass because it made pipes look messy.
- Pipe leak positions now hold near small edge/coupler points for a cleaner worn-seal look.
Notes:
- Balanced is now the recommended test setting for visible but controlled pipe leaks.
Version: 1.0.8
Date: 07. 06. 2026
Changes:
- Rolled pipe leak behaviour back to the cleaner 1.0.4-style fuller-pipe leak pass.
- Removed the experimental persistent hiss/stream leak logic from later test builds.
- Kept the stronger pipe-to-ground/full-pipe leak tuning from 1.0.4 because it looked cleaner in-game.
Notes:
- This is the recommended rollback build after the 1.0.5 to 1.0.7 pipe leak experiments looked too puffy/noisy.
Version: 1.0.4
Date: 07. 06. 2026
Changes:
- Made steam pipe leaks noticeably fuller and more active.
- Full steam pipes now leak more often than nearly empty steam pipes.
- Pipe-to-ground joins now get a small extra leak boost because they read better as pressure points.
- Added a stronger full-pipe leak puff prototype for busy steam lines.
- Added a rare extra pressure puff on very full steam pipes, capped and deterministic for multiplayer/UPS safety.
- Added English locale text for Real Steam settings.
Notes:
- Low density is still recommended for very large public servers; Balanced and High now make pipe leaks much more visible.
Version: 1.0.3
Date: 07. 06. 2026
Changes:
- Improved runtime tracking so large bases cycle through tracked steam entities instead of favouring the same early table entries.
- Added immediate rescanning when Real Steam runtime settings are changed.
- Added cleanup for mined, robot-mined, destroyed, cloned, revived, and script-created entities.
- Added /real-steam-rescan admin command for quick manual rebuilds after unusual modded map changes.
- Reduced package weight by resizing the thumbnail to a Mod Portal-friendly square icon.
- Added README, credits, and license files for a cleaner public release package.
Bugfixes:
- Added a safety check before replacing boiler smoke prototypes.
- Kept the steam-engine/turbine idle/disconnected fix from 1.0.2.
Version: 1.0.2
Date: 2026-05-16
Bugfixes:
- Fixed steam engines and steam turbines emitting steam while disconnected or idle.
- Steam engines/turbines now require working status and actual electric output when Factorio exposes that value.
- Boilers and heat exchangers still only emit while working.
Notes:
- Pipe leaks still appear when pipes contain steam, because they are meant to represent tiny static pipe leaks.
Version: 1.0.0
Date: 2026-05-16
Features:
- First full release of Real Steam.
- Adds subtle steam ambience to working steam engines, steam turbines, boilers, and heat exchangers.
- Adds tiny random steam leaks to pipes and pipe-to-ground sections carrying steam.
- Includes runtime settings for effect density, boiler effects, and pipe leaks.
- Includes an optional startup setting to replace vanilla boiler exhaust smoke with a softer steam-style puff.
Notes:
- Default tuning is aimed at light visual flair, not heavy smoke.
- Compatible with Factorio 2.0 and Space Age.
Version: 0.1.8
Date: 2026-05-16
Changes:
- Made steam pipe leak positions fully random-looking around pipe edges and couplers.
- Replaced fixed pipe leak points with deterministic pseudo-random leak points.
- Reduced pipe leak puff size by roughly half again.
- Reduced pipe leak opacity, duration, and second micro-wisp chance.
- Machine steam effects are unchanged.
Version: 0.1.7
Date: 2026-05-16
Changes:
- Changed steam pipe leaks into tiny random dribble-style wisps.
- Added a second micro-wisp effect that appears occasionally near the leak point.
- Pipe leak points now shift slowly between small coupler/edge positions.
- Kept machine steam subtle and unchanged.
Version: 0.1.6
Date: 2026-05-16
Changes:
- Reduced steam pipe leak size and opacity.
- Shortened pipe leak lifetime so leaks look like tiny little wisps.
- Reduced pipe leak spawn frequency.
- Tightened pipe leak jitter so leaks sit closer to the pipe.
Version: 0.1.5
Date: 2026-05-16
Changes:
- Made steam pipe leaks easier to see.
- Increased pipe leak opacity, size, and lifetime slightly.
- Increased pipe leak spawn frequency while keeping machine steam subtle.
- Improved pipe tracking for entities that may not expose a unit number.
- Pipe leaks now spawn from small offset points so they look more like tiny connection leaks.
Version: 0.1.4
Date: 2026-05-16
Bugfixes:
- Fixed a Lua syntax error caused by unsupported floor-division syntax in the pipe leak timing logic.
- Tiny steam pipe leaks from 0.1.3 are kept, but now use safe math.floor timing.
Version: 0.1.3
Date: 2026-05-16
Changes:
- Toned all machine steam effects down again for a very subtle ambient result.
- Added tiny steam leaks to pipes and pipe-to-ground sections that contain steam.
- Added a runtime setting to enable or disable steam pipe leaks.
- Reduced spawn frequency again so the mod acts as light visual flair.
Version: 0.1.2
Date: 2026-05-16
Changes:
- Reduced steam effect intensity across all machine types.
- Lowered puff opacity, size, and duration for a subtler visual result.
- Reduced spawn frequency so steam acts more like light visual flair.
- Changed default density to Low.
Version: 0.1.1
Date: 2026-05-16
Changes:
- Improved steam placement around machines.
- Steam vent offsets now respect entity direction instead of using one fixed position.
- Reduced random jitter slightly so steam sits cleaner on the machine vent points.
Version: 0.1.0
Date: 2026-05-16
Features:
- Added custom soft steam, pressure puff, turbine mist, and cold vapour smoke prototypes.
- Added lightweight runtime steam effects for working steam engines, steam turbines, boilers, and heat exchangers.
- Added runtime steam density setting: Low, Balanced, High.
- Added runtime setting to include or exclude boilers.
- Added optional startup setting to replace vanilla boiler smoke with a softer steam-style puff.