Ready to Shoot 2

by Alanin

Turns vanilla gun turrets into a basic tier with 100 hidden, uncraftable Basic Magazines (50% damage) that cannot be carried and disappear when the turret is mined. Three research tiers unlock preloaded standard, advanced and uranium turrets. Recipes: Standard = 1 gun turret + 100 firearm magazines; Advanced = 1 gun turret + 100 piercing magazines; Uranium = 1 gun turret + 100 uranium magazines.

a day ago
2.1
23
Combat
Owner:
Alanin
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 days ago
Latest Version:
1.0.1 (a day ago)
Factorio version:
2.1
Downloaded by:
23 users

Ready to Shoot 2

Ready to Shoot 2 turns the vanilla gun turret into a basic-tier turret and adds three researchable preloaded variants: standard, advanced, and uranium.

Basic Tier

Newly built vanilla gun turrets are issued with 100 Basic Magazines.

  • Basic Magazines deal 50% of the damage of a firearm magazine.
  • They are hidden, have no recipe, and cannot be crafted.
  • The player cannot carry them.
  • When a turret containing Basic Magazines is mined or deconstructed, the Basic Magazines are deleted.
  • They never enter the deconstruction buffer, player inventory, or logistic network.
  • The 50% damage value is copied from the final firearm-magazine prototype in data-final-fixes, so it follows other mods that change normal ammo before that stage.

Basic Magazines are not a normal item. They cannot be crafted, carried, stored, or returned. The only way to get them is to build a vanilla gun turret.

The vanilla gun turret remains the basic tier even after research. The research tiers unlock separate preloaded turret items.

Preloaded Turrets and Recipes

Loaded Gun Turret (Standard)

  • Loaded ammo: 100 firearm magazines
  • Recipe: 1 gun turret + 100 firearm magazines
  • Research: Loaded Gun Turrets

Loaded Gun Turret (Advanced)

  • Loaded ammo: 100 piercing magazines
  • Recipe: 1 gun turret + 100 piercing magazines
  • Research: Advanced Loaded Gun Turrets

Loaded Gun Turret (Uranium)

  • Loaded ammo: 100 uranium magazines
  • Recipe: 1 gun turret + 100 uranium magazines
  • Research: Uranium Loaded Gun Turrets

Research Requirements

  1. Loaded Gun Turrets -- after Gun Turret, 300 automation science.
  2. Advanced Loaded Gun Turrets -- after Military 2 and Loaded Gun Turrets, 750 automation + logistic science.
  3. Uranium Loaded Gun Turrets -- after Uranium Ammo and Advanced Loaded Gun Turrets, 2,500 science of all five science packs.

Deconstruction

  • A loaded turret returns a normal gun turret item plus its remaining magazines.
  • The loaded deployment item itself is consumed, so a turret cannot be placed, mined, and replaced with the same free ammo.
  • The vanilla turret's Basic Magazines simply disappear.

Notes

  • Loaded turret recipes disallow productivity and quality to prevent free ammo.
  • Loaded turrets have no fast replace.
  • Only newly built turrets are filled; existing turrets in an old save are not retrofitted.
  • Ammo colours in the icons and logo: basic = grey, standard/normal = yellow, advanced = red, uranium = poison green.

Ready to Shoot 2 is designed for Factorio 2.1.