Part of this comes up from lines like these:
"long-handed-inserter needs 3461133900.00 copper-ore, 9789711180.00 stone, 52035039336.36 crude-oil, 1041185.00 coal, 186827444.00 iron-ore, 10617027750.00 water and 25982267873.72 seconds spend crafting"
... Ok. Why? Why is it that many items?! That's absurd. (the seed is 21183)
I think my problem in general is how, despite not having picked "expensive", I consistently find seeds with absurd amounts of items required per recipe- over a full yellow belt of stone, or iron ore, or coal- and just throw the seed away because I don't feel like grinding 10 more hours to get brickwalled by needing 12,000+ steel to make a military science pack, while needing over 50 of them to get to my blue pack. (Didn't help that I also needed water, and derped and locked myself to 1 lake per map, and didn't have access to trains)
This is the same issue I wound up having with the other randomizer mod.... But that one I felt I could progress albeit slowly. This last run felt like a Sisyphean effort to hand feed my way, so far down, only to sit down and try to work out how to do the 3rd pack and realize wait a minute that's too much steel... And I can't even automate yet, not to this degree... At most maybe a pack an hour? That felt really unplayable in the end.
One thing I am going to do is drop mods that work with Randomtorio but add recipes... Shortening the tech tree might help?