This mod randomizes the recipes with in the game. While at the same time having code that will make use the game stays possible.
Large total conversion mods.
Version: 0.1.2 Date: 02-06-2023 Fixes: - fixed a bleed over effect in which more then one power pole got added if multiple other seeds came before it (might break your seed, be warned.) - fixed an issue that it could not handle fuel_categories as a power input. As well as items with that. Settings: - removed settings that no longer did anything - added a setting to force some items to be craftiable before the first science pack - added a setting so you can log more items and what they cost - added a setting that allows you to ignore seeds that take specific items in the crafting of science packs. By default that is wood and fish. - You can keep the icon with the result it made origionally Changes: - Used a sledge hammer and a broom to remove the old way of randomizing and settings related to that. - the log file contains an estimation of the cost of each science pack Locale: - removed text no longer in use. - removed outdated info.
Version: 0.1.1 Date: 17-05-2023 Changes: - changed so that the recipe outputs are always viseble. Locale: - fixed some mod setting locale that was missing
Version: 0.1.0 Date: 17-05-2023 Major Features: - Made a new randomizer that makes finding possibilities way faster. Minor Features: - detects for power and labs as well.