This mod randomizes the recipes with in the game. While at the same time having code that will make use the game stays possible.
Large total conversion mods.
Version: 0.1.2
Date: 02-06-2023
Fixes:
- fixed a bleed over effect in which more then one power pole got added if multiple other seeds came before it (might break your seed, be warned.)
- fixed an issue that it could not handle fuel_categories as a power input. As well as items with that.
Settings:
- removed settings that no longer did anything
- added a setting to force some items to be craftiable before the first science pack
- added a setting so you can log more items and what they cost
- added a setting that allows you to ignore seeds that take specific items in the crafting of science packs. By default that is wood and fish.
- You can keep the icon with the result it made origionally
Changes:
- Used a sledge hammer and a broom to remove the old way of randomizing and settings related to that.
- the log file contains an estimation of the cost of each science pack
Locale:
- removed text no longer in use.
- removed outdated info.
Version: 0.1.1
Date: 17-05-2023
Changes:
- changed so that the recipe outputs are always viseble.
Locale:
- fixed some mod setting locale that was missing
Version: 0.1.0
Date: 17-05-2023
Major Features:
- Made a new randomizer that makes finding possibilities way faster.
Minor Features:
- detects for power and labs as well.