Railwright


Build smarter train stations. An in-game train station blueprint generator for Factorio 2.1, inspired by BurnySc2's original Train Station Blueprint Creator.

Content
8 days ago
2.1
104
Trains

b Error while trying to enter a saved, and new, game.

9 days ago

Running Factorio v2.1.20.

When trying to enter a saved game I recived the following error message:

The mod Railwright (0.3.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event railwright::on_init()
LuaItemPrototype doesn't contain key fuel_category.
stack traceback:
[C]: in function 'index'
__railwright
/scripts/prototype_utils.lua:36: in function 'is_locomotive_fuel'
railwright/scripts/state.lua:149: in function 'normalize_item_settings'
railwright/scripts/state.lua:159: in function 'normalize_settings'
railwright/scripts/state.lua:185: in function 'ensure_player'
railwright/control.lua:15: in function 'setup_player'
railwright/control.lua:25: in function 'setup_all_players'
railwright/control.lua:47: in function <railwright/control.lua:46>

Now, since that was with a saved game. I tried to load a new game and received the following error message:

The mod Railwright (0.3.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event railwright::on_player_created (ID 32)
LuaItemPrototype doesn't contain key fuel_category.
stack traceback:
[C]: in function 'index'
__railwright
/scripts/prototype_utils.lua:36: in function 'is_locomotive_fuel'
railwright/scripts/state.lua:149: in function 'normalize_item_settings'
railwright/scripts/state.lua:159: in function 'normalize_settings'
railwright/scripts/state.lua:185: in function 'ensure_player'
railwright/control.lua:15: in function 'setup_player'
railwright/control.lua:81: in function <railwright/control.lua:79>

From what I can see, both error messages are pretty much the same. And reporting the same problem/bug.

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