Build smarter train stations. An in-game train station blueprint generator for Factorio 2.1, inspired by BurnySc2's original Train Station Blueprint Creator.
Mods introducing new content into the game.
Version: 0.3.8
Date: 02. 08. 2026
Major Features:
- Added optional runtime-managed dynamic names for item and fluid stations.
- Generated dynamic-name stations include one dedicated Railwright station-name combinator with blueprint configuration tags.
Changes:
- Dynamic station naming is marked experimental; a default-off per-player mod setting controls whether its per-station generator checkbox is shown.
- The existing Station name field is used as the textual base or suffix after the selected resource icon.
- Exactly one positive item or fluid signal renames the stop using Factorio rich text, such as [item=iron-ore] Load or [fluid=crude-oil] Unload.
- No resource signal preserves the last valid dynamic name, or the configured station name before the first valid signal.
- Multiple different resource signals are treated as ambiguous and never selected arbitrarily.
- The marker reads only its input circuit connectors and uses a reserved direct output-red connection to identify one train stop.
- Player, robot, script, revive, removal, save, and configuration-change lifecycles are handled by focused runtime code.
- The custom entity, item, and recipe temporarily reuse vanilla decider-combinator visuals and audio assets.
Compatibility:
- Dynamic station naming is disabled by default and requires both experimental access and the per-station checkbox; existing generated stations are unchanged.
- The marker recipe is unlocked by circuit-network technology and does not require Space Age.
Bugfixes:
- Added deterministic copper-wire chains between generated item and fluid station power poles.
- Corrected loading-station branch belts so staggered transitions feed into the longitudinal collector without changing unloading topology.
- Moved Madzuri arithmetic combinators to geometry-derived service positions so all chest and outer-inserter rows remain placeable and wired.
Notes:
- Railwright runtime scripting performs the train-stop rename; blueprint circuit logic alone cannot rename a stop.
Version: 0.3.7
Date: 01. 08. 2026
Bugfixes:
- Prevented the Railwright window from crashing when a saved or default entity prototype is missing from the current mod set.
- Missing optional loader selections now fall back to inserter transfer mode instead of passing an invalid loader name to the GUI.
- Newly created player settings now pass through the same prototype validation as migrated settings.
Community:
- Thanks to @dtrauma for reporting the Blueprint Sandbox compatibility problem in GitHub issue #13.
Version: 0.3.6
Date: 17. 07. 2026
Changes:
- Added a live blueprint summary showing layout, direction, lanes, and selected train size.
- Added immediate feedback for invalid train-size and stacker-lane values.
- Contextual station controls now hide when their parent feature is disabled or not applicable.
- Added focused tooltips for train sizing, dynamic limits, balanced loading, and stacker options.
- Improved the experimental diagonal presentation with a visible caution below its controls.
- Prevented development scripts and executable file types from entering Mod Portal archives.
- Added optional support for Deadlock compact loaders as an alternative item-transfer method.
- Loader stations use wagon-to-loader, loader-to-chest, and chest-to-belt chains in both directions.
Bugfixes:
- Fixed compact loaders facing the wrong direction in loading and unloading stations on both sides of the train.
- Replaced inserter-style belt collectors on compact-loader stations with direct staggered splitter chains.
- Moved front-locomotive refuelling equipment clear of the train stop so all ghosts can be placed.
Known Issues:
- Diagonal stackers remain experimental while more train lengths, lane counts, and mod combinations are tested.
- Loader-based loading stations can look offset in the blueprint preview, but align correctly when placed in the world. Somehow. We have no idea why this works either.
- Inserter-based item stations have a minor belt-routing issue planned for a later release.
Version: 0.3.5
Date: 17. 07. 2026
Major Features:
- Restored diagonal stacker generation as an experimental feature using Factorio 2.1 native rail-planner geometry.
- Added a per-player mod setting that controls whether the experimental diagonal option appears in the Railwright stacker menu; the option is shown by default.
Changes:
- Added an experimental diagonal checkbox for both Left-Right and Right-Left stacker directions.
- Reworked diagonal signal placement around signal locations reported by Factorio's native rail ends.
- All lane-entry chain signals now use the first incoming diagonal anchor, and all lane-exit signals use the final incoming diagonal anchor.
- Corrected the entrance and outer-exit chain signals to use the proper side of the rail.
- Adjusted diagonal holding-lane sizing for train length and wide stacker fans.
- Removed the hidden /railwright-experimental-diagonal command; experimental access is now controlled through Settings > Mod settings > Per player.
- Added a native PowerShell build script that creates and validates a Factorio-compatible ZIP in the dist directory.
- Local PowerShell builds now include a separate dist/debug-commands.txt reference for diagnostic testing.
- Removed unreachable compatibility-era diagonal code and unused runtime helpers.
- Dynamic train limits now use Factorio prototype inventory and fluid capacities instead of assuming vanilla container sizes.
- Madzuri loading thresholds now use the selected inserter prototype and the generating force's researched capacity bonuses.
- Batched temporary rail-surface chunk generation for diagonal geometry construction.
- Added architectural comments throughout the Lua modules to document responsibilities and non-obvious invariants.
Bugfixes:
- Fixed diagonal signals appearing on the wrong side of incoming and outgoing rails.
- Fixed staggered lane signal indices that placed signals on unintended diagonal rail segments.
- Fixed short Left-Right holding lanes and excessively long Right-Left holding lanes at higher lane counts.
Known Issues:
- Diagonal stackers remain experimental while more train lengths, lane counts, and mod combinations are tested.
Version: 0.3.4
Date: 16. 07. 2026
Bugfixes:
- Fixed an internal issue affecting stacker generation.
Version: 0.3.3
Date: 16. 07. 2026
Changes:
- Removed the diagonal stacker option while that layout remains unreliable.
- Existing saved diagonal stacker selections automatically use the supported parallel stacker layout.
- Simplified the stacker menu by hiding station-only options such as station name, double-headed trains, and including a train in the blueprint.
- Left-Right and Right-Left parallel stackers remain available and unchanged.
Known Issues:
- Diagonal stackers are temporarily unavailable while a reliable Factorio 2.1 layout is still being worked out.
Community:
- If you have a reliable way to generate diagonal stackers with modern Factorio 2.1 rails, contributions and pull requests are very welcome on GitHub.
Version: 0.3.2
Date: 16. 07. 2026
Major Features:
- Added a dedicated Right-Left parallel stacker layout based on a manually built Factorio 2.1 reference.
Changes:
- Right-Left stackers are now confirmed working with Factorio 2.1 native rails.
- Right-Left stackers now use their own rail layout instead of reusing the Left-Right layout in reverse.
- Added the correct Right-Left entrance and exit curves, vertical connections, and lane signal placement.
- Preserved chain signals at both outer ends of the Right-Left stacker reference layout.
- Trains included in Right-Left stacker blueprints now face the correct travel direction.
- Left-Right stacker generation remains unchanged from the confirmed working 0.3.1 layout.
Known Issues:
- Diagonal stackers are still under active development and may generate lanes that are longer than necessary or place some rail signals incorrectly.
- Improvements to diagonal stacker sizing and signal placement are being worked on for a future update.
Version: 0.3.1
Date: 16. 07. 2026
Bugfixes:
- Fixed Left-Right stacker signal placement so the lane signals now line up correctly with the generated rails.
Changes:
- Left-Right stackers are now confirmed working with Factorio 2.1 native rails.
- Adjusted signal placement to match the way Factorio positions modern rail pieces when generated blueprints are created.
- Right-Left stackers are still being worked on and may not generate correctly yet.
Version: 0.3.0
Date: 16. 07. 2026
Major Features:
- Rebuilt the stacker system around Factorio 2.1 native rail pieces.
Changes:
- Added a new native Left-Right parallel stacker layout and native diagonal stacker generation.
- Added scalable stacker layouts for configurable train lengths and lane counts.
- Replaced the old compatibility rail setup with the current Factorio 2.1 rail system.
- Removed the unsupported Left-Left and Right-Right stacker directions; existing saved settings using them automatically fall back to Left-Right.
Compatibility:
- Stacker generation no longer depends on legacy rail prototypes.
Version: 0.2.3
Date: 16. 07. 2026
Bugfixes:
- Fixed the packaged Mod Portal thumbnail by replacing the invalid lowercase thumbnail.png with a valid PNG image.
- Prevented future releases from packaging invalid PNG artwork by validating PNG structure and CRC data in CI.
Changes:
- Release validation now checks both thumbnail.png and the 56px shortcut icon before packaging.
- The final ZIP is also revalidated to ensure the exact published PNG files are valid.
Version: 0.2.2
Date: 16. 07. 2026
Changes:
- Replaced the legacy top-of-screen Railwright button with a native Factorio shortcut-bar button.
- Railwright can now be shown, hidden, and reordered through Factorio's shortcut-bar configuration.
- Existing saves automatically remove the old top-bar launcher when upgrading to this version.
Graphics:
- Added support for a dedicated 56px Railwright shortcut icon.
Version: 0.2.1
Date: 16. 07. 2026
Major Features:
- Added item loading and unloading station generation with configurable station behavior.
- Added fluid loading and unloading stations.
- Added vertical and diagonal stacker generation.
Features:
- Added runtime prototype pickers for inserters, chests, belts, splitters, pumps, storage tanks, and pipes.
- Added inserter filters and logistic requester/buffer chest configuration.
- Added chest limits, belt-flow controls, Madzuri-style balancing, circuit wiring, refuelling, train limits, enable conditions, and lamps.
- Added configurable train length, double-headed trains, station sides, pump sides, tank columns, and stacker lanes.
- Added persistent per-player settings with migration-friendly defaults.
Changes:
- Split blueprint generation into dedicated item, fluid, stacker, common, and builder modules.
- Added automatic Lua syntax validation and Factorio-compatible ZIP packaging in GitHub Actions.
- Added automatic GitHub releases and Factorio Mod Portal uploads for releases created from main.
Compatibility:
- Uses the prototypes loaded by the running game so compatible entities and items from other mods can be selected natively.
- Current stacker templates use Factorio's compatibility rail prototypes while modern 2.1 rail geometry is developed.
Version: 0.1.0
Date: 16. 07. 2026
Major Features:
- First working in-game release of Railwright for Factorio 2.1.
Features:
- Added the Railwright configuration window and top-bar button.
- Added item loading and unloading station generation.
- Added configurable locomotive and cargo-wagon counts, double-headed trains, station sides, and optional train placement.
- Added native prototype selectors for inserters, chests, and transport belts.
- Added direct blueprint creation in the player's cursor.