Hi, thanks for reporting this. I found the cause.
The problem is not the blueprint itself. Railwright has saved the compact-loader selection as an empty value. When the Railwright window is opened again, Factorio tries to interpret that empty value as an entity name and produces the “Unknown entity name” error.
This can happen if the loader selection was cleared or if the installed loader mods were changed.
As a temporary workaround, please enter this command in the Factorio console:
/c storage.players[game.player.index].loader_name = nil
After that, you should be able to open Railwright again and select the desired loader. Your save and existing blueprints should be fine.
I’ve identified where Railwright needs additional validation so that an empty or removed entity can no longer cause this crash. If you remember whether you recently removed a loader mod or cleared the loader selection, please let me know, as that would help confirm exactly how the empty value was created.