Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
Version: 0.6.1
Date: 06.11.2022
Fixes:
- Fix to allow spaces in surface name
- Fix to have multiple surface names evaluate correctly
Version: 0.6.0
Date: 17.10.2022
Fixes:
- Incorporate upstream fixes in railway-motor-car for home feature
Version: 0.5.0
Date: 03.10.2022
Features:
- Added overlay icon on generated motorcars
Fixes:
- Set correct name for generated motorcars
- Ignore cargo ship motorcars
Version: 0.4.0
Date: 01.10.2022
Features:
- Added option to remove temporary stops when keeping the train schedule.
- Added Home station. Each player can set their Home station in the player mod settings, when pressing 'H' the motorcar will automatically travel to your Home station.
- Pressing 'SHIFT + H' will send the player to where they last traveled Home from.
- Important: the last two features overwrite the current schedule, but they will not be stored (0.3.5)
Fixes:
- Scale graphic for automatically generated motorcar locomotives that don't use layers.
Contribution:
- Thanks to Flydiverny for the implementation of this version
Version: 0.3.9
Date: 29.09.2022
Fixes:
- Show hint instead of crash if the motor car cannot be spawned
Compatibility:
- Do not remove the motor car if the Nav / Remote View from Space Exploration is in use
Version: 0.3.8
Date: 16.08.2022
Changed:
- Reworked handling of the driver-state to prevent crashes from other mods (e.g. Space Exploration)
Compatibility:
- Updated Jetpack-Check (0.1.5) to only "flying", not "hovering in space"
Version: 0.3.7
Date: 25.07.2022
Fixes:
- Fixed a crash when the surface is switched and the stored schedule contains a temporary stop
Version: 0.3.6
Date: 15.07.2022
Fixes:
- Fixed a crash when a rail below a temporary stop is removed, and the schedule is kept
Version: 0.3.5
Date: 11.07.2022
Changes:
- Enable keeping the motorcars' schedule as a mod setting per user
Version: 0.3.4
Date: 20.06.2022
Changes:
- Added compatibility for RenaiTransportation
- Ignored "Super locomotive" from Editor Extension for dynamic motor cars (created by 0.3.0)
Fixes:
- Fixed game crash when pressing <rotate> immediately after the motor car was destroyed
Version: 0.3.3
Date: 29.05.2022
Changes:
- Decreased braking force to prevent gate crashes on full speed
- When a spidertron stands on top of the rails, entering is preferred over the motor car.
Version: 0.3.2
Date: 30.04.2022
Fixes:
- Fixed wrong icons
- Fixed exceptions from missing data
Version: 0.3.1
Date: 30.04.2022
Fixes:
- Fixed missing icon definition
Version: 0.3.0
Date: 30.04.2022
Features:
- Added support for mods which add their own locomotives. The motor car copies their visuals and speed.
Changes:
- Changed internal names of all prototypes to simplify the mod-support
Version: 0.2.2
Date: 19.02.2022
Changes:
- Disabled deconstruction by bots
- Decreased collision mask to prevent collisions with SE-walls
- Entering an unused motor car (placed by the editor) binds it to the player
Version: 0.2.1
Date: 08.11.2021
Changes:
- Added support for mod "traintunnels"
Fixes:
- Fixed teleport by destroying & creating the train, as used in traintunnels
Version: 0.2.0
Date: 13.09.2021
Changes:
- Replaced internal base equipment: no constant power drain, no belt immunity anymore
- Use tips and tricks if no informatron is available
Version: 0.1.6
Date: 13.09.2021
Fixes:
- Fixed global function causing crashes
Version: 0.1.5
Date: 13.01.2021
Changes:
- Added support for the Jetpack and Informatron mod
Fixes:
- Fixed creating the motorcar if it could not be entered automatically
Version: 0.1.4
Date: 06.01.2021
Changes:
- Added a new technology "Nuclear Railway Motor Car" to enable a new equipment which uses the acceleration- and speed-boost of nuclear fuel.
- Slightly increased speed of the regular motorcar
Version: 0.1.3
Date: 25.12.2020
Changes:
- Updated mod to work with Factorio 1.1 (fixed graphics)
- Increased speed of the motorcar
- Added DE-translation for the mod-name & -description.
Fixes:
- Prevented creation of the motorcar while entering a Spidertron which is standing on the rails.