Railwave


Adds a smart train stop with built-in load, unload, depot, and fuel station logic.

Content
3 days ago
2.0
194
Trains

b Logic Mistake?

14 days ago
(updated 14 days ago)

Hi,
I accidentally found a logic error (i think).
While i migrated to the Railwave (Its great btw, I love how simple it is) I had a train with leftover uranium.
When i send it to the depot, it stacked up unlimited amount of Unload Station for uran ore but it did not move.
The Unload had full storage so the train limit was auto set to 0/0.
So the train was stuck on the depot and the interrupt constantly added the unload station.

This can only happen while migrate to railwave or manual insert things in a train, so idk how important that is.

14 days ago

Thanks for the detailed report. This was a real logic error, and I hope it has been fixed in version 0.1.4.

RailWave now prioritizes loaded trains at or heading to depots, waits until a compatible unload station has capacity, and prevents duplicate temporary unload destinations from accumulating. I also added automatic schedule and interrupt repair to help recover misplaced trains, this should make "migration" easier.

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