Radar-Dependent Map View


Stay within Radar range to use the map (remote view) and receive alerts. Optional restrictions for the minimap, player marker, pins and tags, map pings, and alert sounds. GPS not included

Tweaks
2 days ago
2.0 - 2.1
66

g [Done] Love the idea

3 days ago

Love the idea of losing the map when outside the base. It creates tension on death worlds trying to navigate around nests you forgot were there.

Although,
1. Remote view still functions when outside of the radar coverage.
2. Are you intending to include an optional sound effect?

I've got the C&C Tiberiun Sun radar online/offline sound playing in my head every time I drive in/out of range, which is licensed as freeware if you wanted to use that. Just need to add delay to prevent constant overlap when skating the radar edge.

3 days ago

Thanks for the feedback!

Radar online/offline sounds seem like an excellent idea — I’ll look into adding them.

As for remote view still functioning outside radar coverage, that is intentional. The mod applies the same visibility mask you see when zooming out in character view, rather than forcibly closing remote view. Otherwise, temporary loss of coverage—for example while travelling by train—could repeatedly kick the player out of remote view and quickly become annoying, I imagine.

What do you think?

3 days ago

The reasoning for not fully disabling it makes sense. It wasn't a deal breaker that it didn't, but I would recommend calling it 'Obscure remote view' for clarity.

3 days ago

Good point, I'll make that clearer in the description.

New response