Radar-Dependent Map View


Stay within Radar range to use the map (remote view) and receive alerts. Optional restrictions for the minimap, player marker, pins and tags, map pings, and alert sounds. GPS not included

Tweaks
2 days ago
2.0 - 2.1
66

Changelog

Version: 1.2.0
Date: 2026-09-10
  Features:
    - Combat alerts require coverage for both the player and the attacked entity.
    - Map view controls are hidden outside coverage.
  Compatibility:
    - Compatible with No Wall/Gate/Mine Alerts and No Stone Wall Alarm.
Version: 1.1.0
Date: 2026-09-09
  Features:
    - Added optional per-player sounds when entering or leaving radar coverage.
Version: 1.0.0
Date: 2026-09-08
  Changes:
    - Updated for Factorio 2.1.
  Bugfixes:
    - Reconciled minimap visibility with the actual player state in new games.
Version: 0.1.5
Date: 2026-09-07
  Changes:
    - Full remote view requires coverage from a powered friendly radar or roboport; space platforms are always connected.
    - Vanilla Radar research unlocks a limited local map outside coverage, while other surfaces show NO SIGNAL.
Version: 0.1.4
Date: 2026-04-05
  Bugfixes:
    - Fixed map unlock state initialization when loading existing saves
Version: 0.1.3
Date: 2026-01-13
  Features:
    - Added settings
Version: 0.1.2
Date: 2026-01-07
  Features:
    - Pins, tags, and pings can now be disabled
Version: 0.1.1
Date: 2026-01-06
  Bugfixes:
    - Fixed a brief map reveal when the map is restricted
Version: 0.1.0
Date: 2026-01-05
  Changes:
    - Initial release