QuirkyCat Wood


A mod to make wood more useful in the game. Makes the early game (on Nauvis) longer by extending production lines to include wood production and products. Trees are no longer the real enemy.

Overhaul
a month ago
2.0
133
Mining Manufacturing

Changelog

Version: 0.2.3
Date: 22 Feb 2025
  Balancing:
    - Few tweaks to wooden board production
  Minor Features:
    - Given the added complexity to making circuits, added an option (settings>startup) to use red circuits in rocket parts instead of blue circuits
Version: 0.2.2
Date: 16 Feb 2025
  Balancing:
    - Few tweaks to wood production
Version: 0.2.1
Date: 11 Jan 2025
  Features:
    - Tree seeds can now be used to generate light oil
    - High strength fibreboard can be made and used in LDS
    - Added greenhouse prodictivity if space-age installed
  Balancing:
    - Motherboard now requires plastic
    - Sharpen sawblade now takes 4 blunt and produces 1-4 sharpened saw blades
    - Sharpen sawblade may produce slag (if Recycle mod enabled)
    - Reduced amount of wood needed for wooden boards
  Changes:
    - Added high strength fibreboard to several recipes
  Fixes:
    - Fixed missing module slots on greenhouse
Version: 0.2.0
Date: 7 Jan 2025
  Major Features:
    - Trees have a chance to drop seeds
    - Get sand and minerals from stone and process these into glass
    - Grow seeds into trees in a greenhouse made from glass (and wood, obviously)
    - Chop trees into wood which also generates plant waste
    - Manage to plant waste by turning it into useful products
    - Green, red and blue circuits are built using various circuit boards all based on wood products
    - Many recipes now use wood