QuirkyCat Recycle


Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.

Content
11 days ago
2.0
1.75K
Mining Manufacturing

g mod compatibility

10 months ago
(updated 10 months ago)

is it possible to add compatibility/setting to not overwrite other mods eg. Alloy Smelting mod (tin glass recipe) or Crushing Industry byproducts?

10 months ago

Should be fixed in the next update.

10 months ago

thats great, thanks for a quick update! Also shouldn't slag that's produced be scaled on amount of material thats smelted/received (eg. smelting 20 sand -> 8 glass + 25% for slag, so about 1 slag for every 80 sand)

10 months ago

It's balanced without CI.
CI changes the amount of sand used.
I'll see if there is anything I can change.

10 months ago

With CI it's 5 sand>2 glass
You must have another mod that is changing that.
Also remember there is a double dip here, you also get slag from stone>sand.

10 months ago

Yeah that's true, my bad for not realizing that there is another mod changing it. On second thought making glass shouldn't produce much slag either way.
Though it’s a bit of a shame that crushed ore smelting from CI doesn’t produce slag anymore — maybe it could be brought back as an optional setting? It was a nice mechanic to work around, but then again I'm not sure about the balancing part of it.
Thanks for your hard work with the mod!

New response