QuirkyCat Recycle


Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - New slagblock option - all ores produce a configurable amount of slag, from 5% to 95%. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores

Content
a day ago
2.0
1.22K
Mining Manufacturing

g mod compatibility

3 months ago
(updated 3 months ago)

is it possible to add compatibility/setting to not overwrite other mods eg. Alloy Smelting mod (tin glass recipe) or Crushing Industry byproducts?

3 months ago

Should be fixed in the next update.

3 months ago

thats great, thanks for a quick update! Also shouldn't slag that's produced be scaled on amount of material thats smelted/received (eg. smelting 20 sand -> 8 glass + 25% for slag, so about 1 slag for every 80 sand)

3 months ago

It's balanced without CI.
CI changes the amount of sand used.
I'll see if there is anything I can change.

3 months ago

With CI it's 5 sand>2 glass
You must have another mod that is changing that.
Also remember there is a double dip here, you also get slag from stone>sand.

3 months ago

Yeah that's true, my bad for not realizing that there is another mod changing it. On second thought making glass shouldn't produce much slag either way.
Though it’s a bit of a shame that crushed ore smelting from CI doesn’t produce slag anymore — maybe it could be brought back as an optional setting? It was a nice mechanic to work around, but then again I'm not sure about the balancing part of it.
Thanks for your hard work with the mod!

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